It has been a long time since I have been able to post, so I apologize to my regular readers. Between needing surgery and several work trips, I have been unable to find hobby time. Last night marked the first time in nearly a year since I was able to do anything hobby related.
The first thing I did was a bit of a conversion. When my Bones 3 arrived, I had one miscast model, Vernone. I contacted Reaper and they quickly sent me a replacement. In the mean-time, he had been sitting on my desk when I came back. A bit of scalpel work later and viola, a new knight with a grim hammer. Nothing too involved but a good selling point of Bones: this conversion would be much more difficult in nearly all other materials.
In keeping with my bad puns, like Return of the Jedi, this post will feature a cute and cuddly thing too.
Well maybe just cute. One of the space rogues (think Guardians of the Galaxy) I have been working on, I did the basic blocking out of colours for Ruth last night, the plucky space dwarf (Hasslefree Grimm) hacker.
I wanted an eclectic colour mix for the helmet and did some lines to divide and pushed paint around. Her bright yellow jumpsuit screams non-combatant and I figured it was funny. I had to make her elbow and knee pads pink just to add to the whole ludicrous effect.
I see with the giants pics of shame that I need to touch up a few edges and I need a bit better blending of her jumpsuit in a couple spots. I still need to highlight the webbing, helmet, visor and finish a few things but I think the overall effect is cool and evokes the stereo-typical free-spirit hacker. The laptop is likely going to stay black or grey but I intend to paint on some logos on the back of the screen and possibly add in either the “blue screen of death”, a start-up screen from Windows, or a busy looking screen making it look like she is doing some hard-core hacking. Still, as a WIP and only a bit of brush time she is definitely coming along.
I do like the look of the Grimm and I am not sure what I would paint the others when I pick more up. I am tempted to keep the yellow jumpsuits but have everything “military” painted in olive drab or something similar. When I pick some more of them up we will see where my head is at.
So from the obscurity of the web comes a quick update. Hopefully you found this inspirational, if nothing else to dive back in with both feet after a hobby hiatus.
With my week wrapped-up I was able to find a bit of brush time. Fortunately, this also gives me a chance to get a few models ready for the next RPG session. All of these are actually Bones 3 models that I have been slowly putting paint to brush on.
Through the course of previous sessions, the players have managed to secure a town (actually the size of a small city with the refugees they brought in) and have sworn fealty to one of the city-state fiefdoms. Their problems really started at that point since the town was actually under the protection of the other neighbouring fiefdom. As they have picked a few fights with the representatives of the magister, I felt it was appropriate to give them a more fleshed out force.
Their new rival city state is run by a magister but it is also home to the Arcane University. The influence of powerful magic users means it would make sense they would not fight with soldiers most of the time. So I have thrown together a few golems that will reflect a more accurate force they would use in war.
The stitch golems here are just plain cute. I rushed these a bit but they are definitely a lot of fun to paint. The metal models probably have a few more details but these are very sharp and crisp with only a few stitches here and there not clear and crisp. I opted to number them as I was reminded of the movie 9 featuring rag-dolls with a bit of magical spark.
The blue and yellow one I rushed a bit and I could touch him up in the future. When these are released at retail I will likely get a few more as they are very silly and a few more for conversions would be fun.
The next golem getting paint is the flesh golem. This model is a lot of fun. Some of the stitching of body parts was overlapped by mold lines and the left side of the face was a bit soft on detail so I am not sure where the sutures begin and end.
A very gruesome piece I exploited was that the stitching completely separates some body parts and skin patches so now he looks as patch-work as the other golems. I wasn’t 100% sure if the right leg was supposed to be loose flesh or pants so I went with flesh. Either way he is quite the versatile model. I can see this used in fantasy, horror, or sci-fi.
The final golem getting done is the massive Iron Golem. Standing at nearly 4 inches tall this towering beast dwarfs most other models. To carry on with my usual bad puns…insert dwarf for scale.
I opted to go with a bare metal design with crudely painted yellow based on how it will fit in the RPG story.
I did do a very crude glow effect on the vents. Most of them look good from at least one angle…the problem is none of them look good from the same angle. I am most happy with the vents on the head.
A few models to showcase and a bit of my usual rambling, but hopefully something was inspiring for you today. If nothing else, it shows you how a solid plan and some speed-painting can help you get new models on the table for your next game no matter what you play.
It has been quite the gap in updates. Sadly work has been quite hectic and I just wrapped up a course to boot. However, I think I will be getting a bit of hobby time in the near future. Much like the rest of the miniature wargames community, I too jumped on the SW band-wagon. In my defense, I was planning to start a Necromunda type game in my club. I have obviously not been following the GW news or I would have been aware it was coming.
So far, I have enjoyed the game. It is a bit more stream-lined than Necromunda, but it gives more variety of opponents and lets people play with stock models without going crazy on conversions. Naturally you should be well aware I will go crazy on conversions. If you are on the fence about this game and liked Necromunda, I recommend it. If you despised all 2nd Edition 40k iterations, stay clear. If you have never played these ancient games, then it is a fun game to play that emphasizes a small unit so it is good for converting and building good terrain.
I have two painted and complete warbands right now. These were formed from existing models with a bit of details on a few to make them seem more kill-team like and less generic trooper #7. If you look closely, some of my Necromunda project has made it into the Inquisitor kill-team while the Chaos kill-team is using Necromunda models.
As the league starts with the local club my terrain will be heavily used, but I will also be trying to get a terrain workshop running to get the members learning how to build terrain. As an added bonus the new gamestore will have a huge influx of terrain afterwards.
If people are interested, I may go back and do detailed pics of each model. And naturally as I convert more they will be showcased. The Chaos one requires the least work surprisingly. I modeled my entire Iron Warriors army quite extensively to have the feel of troops late in a campaign and scrounging for what they can. As a result they all are very dynamic and characterful.
I have also done a converted Tau kill-team, something that will be the topic of a later update. Why? Well, there is a guilty pleasure I have entertained. In my youth I found Orks rather silly and out of place in the 40k setting. As I got older I saw they were more a parody of modern society than anything else. They models and conversion opportunities were what always made me jealous. Sure, I custom built each vehicle used in my Iron Warriors. Yes, I have scratch-built other vehicles (two of which have been showcased here). In fact, I have also sculpted models.
So why would Orks be something I am jealous of? Well they are just so characterful.
The first custom-built model is showcased here today. I built my own heavy armour by adding on plates and ridiculously over-sized rivets. I am not sure if I am happy with the rust wash formula I used this time and I see it went on a bit heavy in some places and too light in others. I will probably leave him as is, he looks good enough.
Will he be useful in the game? I have no idea, but he was fun to build. That is the mantra I have had with the Orks I have built and they will be my next major project. Every ork is carefully planned and put together. So this will be a fun project with lots of conversions and character.
Hopefully something inspired you today, if nothing else to feed that little voice in your head. You know the one, that silly kid who tells you what to do but as an adult we have to hush up. Until next time.
I have been absent from my blog for a while. Sadly, I have been taking a course that is filling up most of my spare time. If it is any consolation, the rest of the time has been filled by my regularly scheduled D&D game and the wife and I started playing a video game together.
So what is with the title? Another batch of terrain posters advertising made-up companies?
No, instead I have stumbled across a Kickstarter that I think is worth sharing as it has a very good deal on terrain bobbins that I find fiddly and frustrating to make. Mantic has rolled-out something they call Terrain Crate. This is a series of small terrain items suitable to dress up either your RPGs or wargames tables. The idea for this came from an add-on they developed for Dungeon Saga, their Dungeon Dressing bits which have sold better than the game as far as I understand.
Why? Simply put, it is a good product that had a wider audience than their game did.
So I will share the link for you to check out at your leisure, an investment worth checking out in my opinion.
Just click on the picture to go to the Kickstarter.
As for the video game? Ironically another Kickstarter it turns out: Divinity: Original Sin. This is a very fun Diablo-esque throw-back game but it is completely class-less and has a very funny and well written story. It can also be played cooperatively with split screen so the two people are not stuck together and forced to follow each other.
So a short post this time around with a very commercial flair, hopefully I inspired you to have at look at what I consider to be a good deal, even if you choose not to spend your money.
Work has been very busy of late, but fortunately with the new fiscal year, a lot of the year end nonsense is wrapping up for me. Good news for you, is that I could find some free time today.
Today has been fairly productive, as I polished off quite a few different figures for the ongoing RPG campaign.
Up first is a zombie ogre. I like how this model looks, and eventually I will go back and finish his base. The fact this zombie is literally held together with bandages makes him look like the redneck special…a bit of duct-tape and good as new.
I decided to add some blood-stains to the bandages and applied a rust wash to the metal…but I am not satisfied with how that turned out. When I finish the base, the rust may get a rework.
This guy will be a nice surprise for the group in the RPG campaign. The first encounter they had was an ogre running a toll-bridge, which was actually a cover for a group of bandits. They paid the ogre, and killed all but one of the bandits. This will be the ogre making a reappearance, just a lot more worse for wear.
Also getting some paint is one of my two filth beasts. For those unaware, this is a miniature interpretation of the otyugh.
This is essentially a disgusting natural garbage and filth disposal as it eats rotting organic material (including it’s own feces). Yuck. It also spreads disease with all its attacks for some reason.
I grabbed two of these minis as it is good dungeon fodder for any game you are running, and are tough enough to challenge even parties well past their level.
These two monsters will play a role in a loop-closing adventure. The party has been hanging around the same village for some time, although they burned it to the ground and evacuated the villagers, so it is more rubble than village.
A few weeks ago, they stumbled across a battlefield cursed by a slain necromancer (which had been hinted at to them since they first arrived). There will be a couple of new players joining the group this week and they will lead the party to the ruins of the necromancer’s stronghold (for treasure and to hopefully stop the necromancer and his army from rising over and over again). These two will add some tougher opponents in the mix with the various undead that don’t stay dead.
Looking ahead for a monster type I am short on figures for, I painted up several of the wolf-types I have.
Up first are the Hellhounds. Rather than a demonic creature, I went for a more mundane look. I did this for two reasons. First it gives me more versatility, and second these really remind me more of the art for dire wolves in the D&D books than hellhounds.
Next is the shadow hound figure. Although transparent purple and meant to be used as an ethereal monster, I thought it would look cooler as a giant werewolf/demon hound/giant canine. I went for a grey with this one, but I likely will pick up at least one more to go with black. This reminds me very much of the werewolf in the Never-ending Story that hunted the champions of the Childlike Empress.
For all three of these, I had primed them weeks ago and quickly did wet-blending to get them hammered out.
If you haven’t worked with Bones before, you can paint them as soon as the brushed on primer is dry. But, and this is important, if it isn’t fully cured the primed has a habit of peeling and rubbing off while painting. The subtle transitions on the wolves were from being able to apply pressure. The Filth Beast has less smooth transitions as the primer kept rubbing off since it had only been dry for a couple hours when I started.
To show off scale, here are all of my wolf-types. For proxies as wolves, I now have several. Conveniently, these will also be useful for an encounter I have prepped for when the party follows the lead for another treasure.
A lot of diverse miniatures today, so hopefully something inspired you today. If nothing else, it shows what a quick afternoon of wet-blending can do for you.
Or just catch-up for those of you who hate terrible puns.
I have been quite busy since my last update, but I have managed to get a few models done to show off. Not as much as I would like, as work has kept me quite busy these past couple weeks.
First up we have some updates on Cinder. I will be honest, not super sexy as far as pictures go, but you can see how I am gradually building up the purple. Halfway there I think, and I am liking the very subtle transitions in most areas. The jarring ones don’t bother me as even on batwings there are sometimes changes in pigment near the bones.
I have gotten the back membranes to a similar stage but I am having trouble getting the dragon to photograph properly…I need a bigger backdrop as well as a different light set-up to make it work. Once I get the wings great on the underside, then I will work on the backside. Yes, I want the underside lighter than the back so there will be a contrast. And the little membrane along the top edge of the wing will be the same colour as the underside to make it look interesting.
If I haven’t bored you with stage by stage on wings, then you can get a chance to see some of the other updates.
First up is the dragonborn conversion I did. So far, he got to be used in one game (and as he was not sealed a bit of paint rubbed off). I went with very dark green highlights to keep him black as the player requested. I did a freehand of the holy symbol used by his god as the character is a paladin.
The armour is a bit crude because I was rushing. If I were to do this again, I would start by cutting off his arms at the shoulder pads to give better access to sculpt on the plates where I wanted them.
Not a great finished model, but good quick tabletop and the aesthetics fits in well with the party. Sadly, the player will be away due to work for the next few months so his character will collect dust until he returns.
As a next project, two of the players are getting new models. First off the rogue, using the halfing ranger, doesn’t quite fit the character. Second, the ranger will get a new model.
Why worry so much? I think I will let the players keep their characters after the game wraps up so having cheap Bones for them makes that more of a reality.
Next up is another one of the minions of Rogg, Mogg the bugbear. Another Reaper Bones, he is a good buy for anybody wanting to have some different and dynamic bugbears. The placement and prominence of the mace means a simple weapon swap could give you even more variety.
I went with a bit of a graffiti style shield icon because I couldn’t really decide what to put on there. The eye motif is fairly common on orc and goblin figures (that good of Sauron, do his gifts never end), so I went with a stylized symbol between Sauron and Grummush. This guys reads as a cleric type to me, so having a semi-religious icon helped to sell it.
As shown beside the other bugbears these match very well. A personal pet peeve is when models in the same scale…don’t scale well together. The Reaper gnolls, for example, have a wide variance of sizes. Sure, you can argue individual differences, but when some body part aspects show they were done by different sculptors at different times/locations they lose some continuity. So, if these is also a peeve of yours, fear not: the Reaper Bones Bugbears are all in scale with each other. In fact, some of the models look like the sculptor reused body parts.
A lot of pictures, and even more rambling, so hopefully something was inspirational to you. If nothing else, remember that this hobby helps to keep you grounded and unwind when other stresses start piling up.