After much procrastination, my Early Imperial Romans are finished.
Ok, that is a bold faced lie. I still have a cavalry unit unassembled and another I gave up on painting for right now. Between the touch-ups where I made more mistakes and the damage painting horse hide does to my brushes I figured I would stop for now.
Without further ado:
A contentious issue in some circles is the colour of the Roman tunic.
I opted for an un-dyed tunic (a dirty white) for the soldiers. The Centurion/General wears a red tunic as historians made reference to the general laying out his red tunic to announce girding for war.
The shields are plain right now. I have enough waterslide transfers to do the entire army but I have horrible luck with them. When I am very relaxed and willing to take my time I will probably add the transfers on.
The Auxilia are not to be overlooked however:
As with the Legionaries I opted for un-dyed tunics except for a single officer for each colour who has an appropriate tunic. As Auxilia were equipped with surplus armour and arms it was believed by some historians that their equipment was diverse. I accounted for this with the two coloured shields – colours that were believed to be used by early Legions (prior to the Scutum – square shield). These are the metal Auxilia produced by Warlord Games.
This unit will be my cavalry General option. However, as every EIR army requires at least one cavalry, they will function in that role. I went for the composite armour helmets based on the artifacts I have seen of these styles. The bronze/steel combo was the norm apparently.
For the Psiloi I went with the same un-dyed technique for most of their cloth. I added in a few different coloured garments and edging to make them stand out. These were not actually my intended psiloi. An error with my order resulted in me getting these models. As they could reflect psiloi for the Romans they will do for now. Down the road they may be replaced and these may move to another army. I also opted for 3 models per based to use them as Shooters in HotT.
This plastic Scorpion came with the Legionaries box I picked up. A fantastic deal it can be assembled in many stages of loading. I opted for a firing position with defensive stores and scattered weapons reflecting a quick set-up. Despite being of questionable value in many games, it looks so sharp I will field it in most games anyways.
For a DBA camp/HotT stronghold I went a much different route than most people have. I built this diorama depicting the camp sentries not really caring. The world’s most powerful war-machine is between them and the enemy. Plus this armour is heavy and hot. The equipment on the barrels implies an AWOL soldier while the positioning of the two soldiers was to represent the dialogue between two bored soldiers.
The entire army is composed of Warlord Games miniatures. I am very impressed with the quality and detail. The Legionary box I bought also includes a plastic Scorpion, quite the steal for a DBA army. The only flaw I find is the scale of the figures. While marketed as 28mm, these Romans are closer to 25mm. The overall shorter height isn’t a big concern for me but for future purchases of Romans I am pretty much stuck with their line to ensure scales match.
So this marks another one of my goals for the year marked off. The next post will likely feature some Celts in unpainted glory as they are en route to me now through mail order.
Hopefully something inspired you today.
Something I like about HOTT is the complete lack of canon fluff and specific army lists.
Hero Clix models seem to be a hit and miss with some sets, and the Hobbit Set looks like an absolute miss. I say this because they had booster packs on sale in a dollar store, for a dollar. This is good news for me as whatever I got (even if out of scale a bit) can give me units for HOTT.
I picked up 8 packs hoping to get enough figs to start a new HOTT army. I got these fine fellows above plus a Gandalf and two Bilbo Baggins. While they may become a model later, for now I just kept with these orcses.
Ok, so they just started the army. I did make use of some Games Workshop Lord of the Rings orcs I had lying around. And the Melnibonian dragon who has never been painted, well he has a home now. He will still stay hidden from view until painted. And of course he can still go to war with his home nation if I ever want them to.
I have made the pikes as spear units, the orcs as hordes, and a few giant cheetahs have become a beast unit.
After getting side-tracked by my Romans (yes they are actually getting painted) the wife and I had a game of HOTT the other day.
She played her fantasy army, and I brought this army out.
To be fair, I was expecting this army to be junk. It consists of:
1x (anti-)hero (General), 1x shooter, 1x dragon, 1x beast, 4x spears, and 4x hordes = 24 points.
So not a lot with a whole bunch of hitting power. Or so I thought. In HOTT hordes are terrible. Unit stats are defined based on various opponents and included wet-paper bag so hordes have a comparable opponent. Ok, that might be a bit of an exaggeration. The hordes do survive better than many units and they do provide bonuses to adjacent combats so the weight of numbers comes to play. It is rare that a horde will kill many units.
The best fighter is the dragon, but he only comes rarely. As it requires sacrificing an entire turn of movement, I figured it would be a choice of bringing back hordes or bringing in the dragon when he showed up.
As the game played out it became a bit one sided. With the river slowing the advance, my beast was able to delay a crossing due to his zone of control and the two horde battalions flanked the woods. The big take-away is that even without the dragon this army packs A LOT of punch. The single shooter and beast can hold the flanks of the army or difficult ground and the hordes provide a wide solid formation that is tough to crack.
By the time the dragon arrived, the best place was on the other side of the river where he drew away the paladin (mmm, tasty unicorn) but was driven away by the white lion. The minor skirmishes resulted in a loss of one horde, my beasts, and the dragon (coward). In contrast, the fantasy army lost two cavalry, a paladin, and two warbands.
At the end of the day the evil orc hordes are a very tough infantry heavy army. A challenge for sure, but not invincible. I see the biggest weakness will be the loss of momentum as hordes start dying. The fact that the general is one of the few good units will mean he will be in the thick of fighting and very easily targeted.
All in all, a good night. Hopefully something inspired you today. Up next will very likely be Early Imperial Romans (GASP). As this roughly blocked out set of troops shows, the Romans are coming along nicely.