Since the beginning of this blog I have made apologies for my bad photography. I recently got some advice to help transform me from a terrible photographer to just plain old awful.
As an example I present a comparison:
First we see my old picture with wrong light settings and a wash-out effect from the background. Then we see it clear and crisp and my botched attempt at painting a light source.
Rather than bore you with plain old pictures I present a nearly finished model:
From above, with a close light source.
And from below with a slightly more distant light source.
I went with classic Fender Stratocaster colouring to evoke classic rock. Not too sure if I want to do pupils or eyebrows for her as the solid eye does seem more fey. Naturally the green hair evokes both punk rocker and fantasy elf, so this allows a figure for either fantasy or modern games. Going to base her shortly and try to smooth out the washes on the armour.
Hopefully something inspired you today, if nothing else showing an old dog can learn new tricks.
So once again the Persians have been pre-empted for a bit of something different.
I have decided I will do a dungeon crawler game (of some sort) using 3d terrain and a diverse collection of figures. I intend to write my own rules because, at the end of the day most of the games are only slightly different and I would be paying a steep premium for cardboard since I will be making my own dungeons (probably with Hirst Arts molds).
Up first is the plucky fighter. More of an impulse purchase, I like his random assorted pieces of armour and general disrepair he elicits. There are the whole posters with the “How I see myself, How others see me”. I think this is the how most starting adventurers would really look. I tried doing a shadow/light effect on his arm and wasn’t too happy so did a wash to cover it up.
Brother Roberto is something of an oddity for most miniatures: a priest who could probably walk up to the pulpit without many raised eyebrows. I am not too happy with his lantern, I was trying to do a dim incense type light but it doesn’t look quite right. Otherwise, I like the simple effect. He does carry a massive hammer from his pack, so he is over-armed like most RPG characters.
This plucky little wizard has a very subtle glowing eyes effect I can’t seem to capture on the camera. Believe it or not, this model was a Bones miniature.
As an aside, Reaper came out with a plastic version of their miniatures (some of the line anyways) called Bones. The plastic isn’t the usual hard plastic, but more of the spongy soft plastic used for toys. I was hesitant, but at $2.00 (ish) for a miniature (vice $6-10 for the others I’m showing) I was willing to try. The plastic is a bit different to work with. It requires a different technique to trim mold-lines and flash more akin to whittling than the normal shaving. Files create fuzz and little else. I did most of the mold lines, but a few in awkward spots were missed. One added thing to note is they can only be reshaped with heat. It is a simple enough process, but added inconvenience if you haven’t done it before. I reshaped his staff, then bent it with my tongs. Ooops. It did reshape again easy enough.
As another aside, Bones has run a second KickStarter for Bones. Something like 200 figs for $100. It is over, but you can still get in on it (at $150 or so). Guess what I took advantage of.
The camera shy Gnome/Dwarf/Halfling thief has no close-ups as I can’t seem to upload his pictures.
I do also have a few more of the Lord of the Rings dwarves complete, bringing the current total to 12.
Hopefully something here sparked your interest or enthusiasm.
So the wife and I were talking about my next projects and she decided that Lord of the Rings should take precedence over the Greeks.
A direct reason for this was her desire to have a dwarf army. Short jokes aside here is, ahem, a little aside from the Persians.
The Games Workshop plastic kits get both good and bad reviews. They are designed to go together quickly and they do paint very easily with very bold details. The overlap dead space just needs a bit of fudging.
I am very happy with the grim hammerers as they paint up very nicely to provide the embellishment details shown in the movies. Yes, these particular guys were drab in the movie, but they were busy being torched by a dragon. No need to waste good CG making them look pretty.
I tried a new type of wash to do the cloth and I am very happy with the subtle effect. I wanted drab but worn cloth and the wash worked well. For all cloth I blended two-three shades darker (I mix my own colors) and then watered it down to make a wash.
For those who haven’t made washes before the general principle is as watery as still hold pigment. The key to achieving this is mixing on news print or paper-towel. The excess water gets wicked away but keeps the pigment suspended.
The usual process I do for a wash is an off (but “dark” colour) like brown or black to wash. The skin might get a wash, not decided yet.
We now return you to your regularly scheduled Persians with a work in progress shots of sparabara number 3.
Hopefully something here inspired you today, if nothing else you have visual confirmation that green and red do not go well together at all. I think I am getting a bit too much satisfaction in making these units clash and garish.