Throwing Down the Gauntlet
For those worried about an ALS ice bucket challenge, breathe a sigh of relief. Instead, it is just a bad turn of pun on my first room for the modular dungeon: The Gauntlet.
Hmm, seems like more of a T-junction than a room. At least it looks nicely decorated.
Oh, a very narrow archway and a doorway to a…wait a minute.
GASP. Arrow slits! It’s a trap.
I wanted to create a simple room with some complexities for combat. A side room with arrow slits seemed the best way. Now it won’t be a surprise as…well, the extra section is obvious. But the nuisance of having to run down a hallway while being peppered with arrows or spears makes for an interesting encounter. The columns serve two purposes here. (1) They obscure the arrow slits. But that is a just a happy coincidence because (2) they are structural components. Due to the nature of the arrow slit pieces they aren’t well anchored into the surrounding walls (another reason the walls are so high). The columns provide some reinforcement to the wall at a weak-point. Once they were added to that wall, the other columns are added for window dressing.
I am considering doing a tapestry across the hallway to the archway and the doorway to the shooting gallery. I will put a door in the arch to the shooting gallery but I misplaced some blocks so the archway to the next section is too small for a door.
The plans I have for the game don’t involve special rules for any room. It just creates an interesting location to place monsters with the cover rules protecting the archers who are peppering the party.
And of course the action shot.
Ostwald starts to regret mocking his wife’s fear of spiders.
Hopefully something here inspired you today.