The Controversial Spiderwoman
Although this particular character has had a bit of controversy when her first solo comic series was started, I won’t delve into it too deeply. If you are interested in researching the topic, I encourage you to do your own research. It took a lot of delving to find both sides of the story and sufficient evidence for me to make up my opinion. I do have strong opinions about one-sided reporting with skewed facts, so I encourage my readers to do their own research. Not just on this, but on any sensationalized story. You would be amazed how easily facts can be shifted to evoke emotional responses.
Enough ranting, on with the miniature. The model was fairly well cast but I see I missed a mold-line in her hair until I was doing the highlights. As it is not blatantly obvious, I chose to leave it.
Although the lining on the eyes, gloves, and boots was cast, the remainder of the black-lining was freehand. Not the best and in giant scale I see a couple of spots that are a bit shaky.
Believe me when I say I highlighted the red…but it just blends in too much. The red was glazed over my brown-base coat and went on much too smooth…none of the creases are visible.
To top it off, I did a bright red blend with this dark red to do wet-blending to bright red on the raised/tensioned body parts…and have nothing really noticeable. Well, I know where to look and I see it. In the bright lights, completely faded out.
As a change of pace for this post, I thought I would talk about how the abilities function in the game I am working out.
Most of the abilities of Spider Woman are fairly transparent. She can climb, she can jump, and she can shoot venom. All taken directly from the comics.
But what is the Acrobat? Well the attributes and skills combine to give effects. The spidey sense of finding ambushes and hidden enemies ties to the Cunning attribute. Stealth is an opposed roll vs Cunning. She is very hard to hide from. Or distract. However, it further plays out her spidey sense with the Acrobat ability: she can use her Cunning to defend against attacks. In comparison, a different character with similar abilities would have a different shtick. For example, Black Widow has Acrobat as well, but it covers off her rolls, jumps, and other darting about. As another example, Hulk has Leap, but it refers more to the ability to jump when you are a gamma radiation monster than any spider-linked powers.
Now the red terms under equipment (including Spidey Sense) are kind of like the genre abilities that allows free choice of options. Either one can be used to get a specific single use piece of equipment to take an extra action, heal a wound, or detect hidden models. Another use is to fuel abilities. For example, Dr. Doom’s uncanny ability to escape danger is reflected in his ability to spend these “items” to completely nullify an otherwise fatal attack.
Hopefully this insight to where I am going with this game makes sense to folks. Any feedback would be appreciated on that.
In closing we see Spider Woman facing off against Dr. Doom. Is it a deadly battle royal? A nefarious plot to have her switch sides? A stark contrast of opposite spectrums of the colour wheel? Tune in next time to find out.
Hopefully something was inspiring for you today, if nothing else to try finding out the truth behind the headlines. I find myself often referring to the old adage: Knowledge for what (purpose), knowledge for whom?