I had a bit of free time this morning and was able to make a bit of progress on a few figs.
First off, Captain America’s boots got a bit of progress.
As shown, I have added in the laces to the front and the edge flaps that hold the boots together. Yes, the entire top will get blended down, but the laces were my priority for this morning. I stopped the laces from going the full way up as I am putting the shin guard on and there is little reason to do work that will not be visible. In fact, most of the laces I did sculpt likely won’t be visible. Oh well. Slowly but surely he is taking shape.
I have decided I will add a bit of fabric bunching on his knees, at his boots, and butt…in short the places that would show the difference between spandex and fabric. But now I need to stop my half-ass periodic sculpting of hands and heads…the time for those parts is coming fast.
Second, we have my second sculpt shown. My wife’s favorite super hero is Storm from X-Men. Now, she has had a variety of costumes over the comics and movies so I asked her which one she wanted, and it is Halle Berry as Storm from the first two X-Men movies.
So far I have added the join between her breasts (including the zipper) and the flared bottom of her pants. The zipper does go all the way up to her collar but her collar will have to wait for the head so I will leave room to blend and tie it in and carry on once her head is done. After trying a few different poses, including a walking pose, I decided to have her flying. Her left hand will be a fist and the direct of her focus. A flying Storm ready to call down lightning. Again, I am sure there are better pics that could be taken, but these are the ones I needed to see my work. I am still not 100% with the right pant bottom but I will leave it for now. At normal scale it looks good. I did resculpt these 4 times (and her chest twice because of fat fingers).
Last up today we have a very simple conversion. I am taking Blood Widow from Reaper and converting her to Spider Woman. That consists of…well to be honest paint. She is a bit taller than Deano, but she is standing on her tip toes, so she is actually a bit shorter than him. And yes, for the hard-core comic nerds, yes she was an Avenger too. And a Hydra Agent. And a freelancer. And has worked with multiple heroes and villains. So overall, she deserves her own category and can be used by any side in the game I am working on.
A short post today, but hopefully inspiring. If nothing else I hope to inspire you to tackle those bigger projects as smaller bite-sized stages.
Although I have been quite busy the past little while, I have found the time to do a bit more work on the half-timber houses. In Maslow’s Hierarchy of Needs I think the little miniatures can say they are past the first few stages as they have shelter now. More specifically, they have a more realistic roof over their heads.
I went for the time consuming but more realistic approach for roofing of random cuts of strips of shingles. As shown here, the strips were cut then over-lain from the bottom up. The complex overlapping corners got a bit of TLC to provide some details.
Once these first two roofs were done, a bit of paint got thrown around. This is just the initial stages. A base coat of brown followed by dry-brush of grey to give the weathered wood look. They will get a dark brown wash to finish the effect.
The more astute readers will have noticed I gave the wooden doors a wash too. Again, they will be finished by another dark brown wash once everything is dry.
Slowly but surely this project is nearing completion. The only question for me now, is if I want to base them. The base isn’t needed as this is a very sturdy structure. The base would give two benefits. First it would let me do some more dressing up. For example: adding tables, rain barrels, and signs. Second, it would let me provide a clear border with cobblestones and the like so it would better blend into most tables. The flip side of that is if I do a city scape, then they won’t be able to be used unless I carefully plan how to make them modular for such a city.
Not a pressing concern as I have plenty of hours of cutting shingles to ponder this.
Hopefully something inspired you today, if nothing else to do the mind-numbing tasks that add flair to a project. Remember, 15 pieces of flair is the minimum.
It has been quite a while since I have found time to do hobby stuff. Between a plague descending on my house and the Christmas activities that make my work pretty much a write-off for December…well I actually had work that needed to be done this December. Long story short, I haven’t had much time to play with toy soldiers.
Well, I have taken the time to get a bit of progress done on the Chaos Dreadnought. The pictures show the legs are now attached, but green-stuff filling needs to be done at the hip coupling.
A close-up of the legs shows the gaps that need filling and the start of the knee joints. I will be filling in with green-stuff across the two discs and detailing an articulation point on the back. The feet and greaves (what else would you call reinforced leg armour on a walker) still need to be done.
Part of the reason I haven’t made as much progress was wasted time looking for a hole-punch. We had a nice 3-hole punch that worked ok, but the wife told me we didn’t have a single hole-punch. Well the 3-hole punch is AWOL but in looking for it I found a single hole-punch. It works very nice.
Anyhow, I have started on some of the putty-work to fill gaps and smooth transitions. The lascannons are more or less done now.
And the piece that had just finished getting the basic shape done is the powerpack/engine. My soldering iron was heating up very fast and I spent a lot of time with fiddly placing of the radiator vents so that explains the brown scorch marks. On the other hand, the eventual owner was saying he wanted to do a nurgle dreadnought (that is the Chaos god of death and decay) so the melted spots can function as either rust or melting…very much in line with the theme.
A short update today, but hopefully useful to some readers out there. I found myself reviewing the APC build a while back and it is impressive seeing how that came together and once this is finished I am sure it will be similar.
Hopefully something inspired you today, and if another post doesn’t make it, Merry Christmas to you.
So the other day one of the local wargamers was asking who wanted some models he was getting rid of. I was interested in what he was offering so asked him what he wanted. He gave a list and I was pretty sure I had those so told him I would check my boxes of bits and dusty models and get back to him.
In the end I didn’t have what he wanted but he still wanted to give me what he was offering. So I thought about it and decided I would build him one of his requests: a Chaos Deadnought (that’s a GamesWorkshop 40K miniature). I have never built a walker but had considered the construction before and figured it would not only be a fun project…it would give me something. Oh, and provide a proof of concept for some crazy walker models I had in mind…keep an eye on this space as at least one of those walker ideas may bump the Hellhound tanks down in priority (think Hellhound in a more literal sense and you get when my twisted mind is wandering).
The photos are terrible as they were just snapped quickly with my phone and I am actually away from home right now so there won’t be better pics for a while.
The basic hull was thrown together quickly while watching a movie in one night. The first picture shows scale with a ruler. The basic concept of the dreadnought is a life-support battle suit. Critically injured veteran soldiers are entombed in this machine of death. The flavor text for the Chaos versions has become very grim as they call it a torture. If nothing else, the soldiers in the dreadnoughts are kept fully conscious even when the machine is powered down and other soldiers are in stasis. A bit disturbed.
The leg mounts tend to be a bit more crude and rugged compared to other sci-fi walkers so I have chosen an angled axis with custom rounded tubes for legs. The legs will be modified to include hydraulic tubes and plates to the front. I will detail the join and cover it with what looks like an articulating rotator cuff. If you know tie rods attach to an axel you have the basic idea.
The chosen shooting weapon is a twin-linked lascannon. I wanted to make it a bit more cobbled together so I went with offset and angled weapons. The join to the housing will be filled in at a couple gaps and sensors will be added into the gap above the outside gun. I will also be adding cables and wires dangling down out of the housing into the barrels to match the 40k stylized old-tech new-tech imagery. The gun-arm will be mounted to a peg with minor details sculpted (that will not be very visible) to give the sense of realistic movement and depth to the walker. The barrel ends will likely come from my bits box as mechanical leering demon heads although I may opt for a more standard lascannon barrel end.
The left arm will be a melee weapon of sorts. The local wargamer has already started building the weapon himself (he is pretty excited about the project) so I will just be making the arm and mount.
Of course what you see so far is just the basic shapes and blocks. I intend to add embellishment and possibly even a leering demonic face to the front of the hull. The basic embellishment will be framing around edges to give more depth and the stylized 8-pointed star that defines Chaos in the 40k setting. Spikes and maybe some quasi bio-mechanical parts are on my list of possibilities too.
Hopefully something inspired you today, if nothing else to see if your talents in miniatures might go towards helping you help others.
Short update that explains the absence from my blog.
Today I get married. Yes I’ve called her my wife in the past. The internet is full of lies, dear readers.
Hopefully I will be able to return you to the regularily scheduled programming soon.
The galaxy can be a threatening and dangerous place. Fortunately for you, consumer, Ramiro Corporation has expanded services to include personal protection and stability creation.
That is actually original art I created a few weekends ago when I was bored. But, it will fulfill the fancy watermark for all the mission sheets that I draft for the new faction I developed for FUBAR.
I opted to try something outside of my original plans. I went for a mottled green with a light green with daubing on of heavy green. My pictures are a bit over-exposed and the green contrast is lost. At least the brown stripes are still visible. Eventually I will figure out the right lighting for 6mm with my new set-up.
I went for the same green patterns for the infantry but left out the brown. This was a two-fold decision. First, stripes I could paint would be out of scale to match the vehicle pattern. Second, I think it is tough to do stripes on smaller scale infantry without it looking silly. I have seen enough Epic 40k armies that look like a photo-shopped pattern brush was used and even some 15mm that looked off.
Fresh off the painting bench I bring you the Hopper.
The Hopper is a heavy lift vehicle capable of short hauls out to orbit or in space. This started as a Dark Realm Miniatures Pax Arcadia Cargo Helicopter. I chopped the rotor pin and filed it smooth for a heavy frog like landing craft. In game this will function as aircraft with the ability to drop troops as paratroopers or to touch-down to land troops or cargo.
I see these will get extra use in at least two missions: one will have this and it’s partner stand in for a series of cargo drops and the other will have this replace all the other transports and force the player to deploy an entirely airborne force (minus a small recce contingent).
Pictured with an airborne troop.
Infantry are Microworld Games TEF infantry. I gushed about them on an earlier post. As you can see the details are crisp except for the smooth round heads.
But some contemporary armour entered the field as well.
A GHQ Miniatures French VAB-VCI (4×4) has been repurposed as the Medium Utility Vehicle. I have given it a troop capacity of only 4 (I know they cram way more guys and kit into them) and as a result some squads will actually have two APCs. I figure it is fine enough.
A GHQ Miniatures German Fennek has been re-designated as the Recce Mk5 vehicle. I notice I was a bit sloppy on the windows and in looking at both of these wheeled vehicles I see I forgot to flock and paint the wheel hubs. A bit of touch-up for me I guess.
This wheeled vehicle will function as a spotter vehicle. It has a very light weapon system (maybe hurt another vehicle/infantry if you get lucky) but it has a target designator function. This will allow it to mark a target for missile equipped troops to cause harm. While the remaining 4 will be broken into two patrols, I figured the first patrol to get painted would be a mixed arms one. Below are the data sheets I did up for both this patrol and the airborne troop.
A little dent in my painting goal for the year, I now have my first units done for the new faction. Also painted (but not pictured) are two more vehicles and technicians to expand the echelon for the Dogs.
Hopefully something here inspired you today. If nothing else, I urge you to shop at Ramiro Corp subsidiaries. Ramiro Corp, now equipped and licensed to literally blow away the competition.
It’s been a busy few weeks with work so a bit delayed in posting.
One thing I have been mulling over lately is how to integrate the odd-ball units. By odd-ball I mean quite literally Oddball from Kelly’s Heroes.
Let’s take an imaginary tank troop:
So the unit isn’t maybe the best unit out there. Constantly in trouble, picking fights, and overall the ne’er do wells of the friendly forces.
But…when they buy into a mission and put their heads down they can get results nobody else can because of how tightly they cooperate.
So how do you put this in a game effect?
I’m sure everybody has seen those special units in nearly every game…the one with several pages of unit specific rules. And invariably the army that includes this unit is based around THAT specific unit with a few hanger-ons.
Now also, not all of these units are necessarily the best. Not elite, not needing a whole book dedicated to special rules. I just mean a unit that can accomplish maintenance in a short period because of cooperation and familiarity. The unit that doesn’t even need to issue orders because they work so closely with each other. The unit that when the dice fall will knuckle-down and get things done.
So while my hamster runs circles in my brain hopefully this inspired you to paint up or convert that rough around the edges unit, or maybe even graffiti tag your vehicles.