Also known as WIP.
I have decided to start on Cinder by Reaper, the only dragon I got with my Bones 2 kickstarter.
This is one huge dragon, and a bit intimidating to paint for that reason alone.
As I rambled in a previous post, I thought the horns resembled Maleficent so I was going to go with a black and purple dragon. In fact, I did a test pattern on the colour scheme on one of my dragon hatchlings already.
Although tough to clearly see, this giant lizard does have the initial coats of purple on the belly and membranes.
I have also decided to do something I saw was very striking on another dragon: the wing membranes will be two-tone. The underside will be light purple and the back just a shade lighter than the body, staying an almost black with purple highlights.
I will be taking my time with this one, the biggest time commitment I see being the brush-work. I intend to highlight each scale individually as opposed to my ham-fisted broad-brush dry-brushing that would normally be slapped on it.
The wings will be a bit of an issue as I am seeing my purple keeps bleeding through black with each coat…and I don’t want a bright purple like I did on my hatchling.
Also getting a bit of work is a new DnD model. A new player joined the group with a dragonborn paladin. As I only have one dragonborn model, the selection wasn’t hard. His character was armed and armoured slightly differently. So I chopped off the sword, added a javelin, and put on some quick plates to have it read more as plate.
A quick a dirty post, light on text but with lots of pics this time. Hopefully this was inspirational to you, if nothing else to nudge you onto that large project you have been putting off.
Despite officially having this week off of work, I have been into work nearly every day for a few hours.
I have managed to find a bit of time though, and did get a couple of figures painted.
These two sickly beasts were a bit of a change in direction. I painted up the sickly flesh, then the boils and patchy fur before I decided I wanted them on bases.
So after all of that, I put them on a cutting board and scuffed up the paint. I see now the black one did not come away as unscathed as I thought. The brown one ended-up losing most of the paint on his midsection on both sides. So I mixed up a similar skin tone and brushed it in with some wet-blending to help the transition. Not a perfect match, but I think it adds to the character. In fact, I really like the way the brown one turned out.
I did these up for the RPG campaign as the last session saw the group fleeing from the goblin/bugbear camp with a dozen rescued captives. I figure now would be the time to unleash some trackers and these rats (and my coyote painted wolf) were a good mix a pathetic goblin pet. As I painted these I realized they were big enough to be mounts for the Pathfinder Goblins by Reaper. Since both come in Bones, it is a cheap conversion I may do in the future.
Also getting finished is the ominous bugbear leader…Rogg. The party has not seen him yet, just heard the chanting and fervent mutterings as he was awakened during the raid. They are a bit worried as they can already tell he will be a tough fight.
I have done slight variations in each of the skin tones for the bugbears to give variety, and I am happy with the effect. Again, he is just a table-top paint job but something that will get a lot of use in several games as a big bruiser with an even bigger club.
The game itself has them facing a veritable army of goblins, with about 300 still remaining after the ones they have killed are accounted for. As they are fairly low-level adventurers, the ensuing fight will be quite climactic. Even if the party ends up dying, I am sure they will be satisfied. On the other hand…should they survive (and this is a fairly cunning group) then it will be quite the story…a small group of drifters defending a town against a hostile army. Can any body say The Seven Samurai/Magnificent Seven?
A short update today, but hopefully inspirational. The one piece I think that will inspire, is I have started on Cinder, my giant dragon model. As I am painting by hand with super thin layers of black on black right now, there isn’t much to show…but as it does look better I will definitely be putting that in this space.
Just nod if you can here me…
Of course it has been a while since I last posted, but unlike Pink Floyd I can’t promise it was worth the wait.
I have a few different odds and sods to post on here. There have been a few things taking up my spare time.
Work is one of the usual suspects of course, but I also managed to get a roleplaying group going here so that has taken a fair amount of time. I have also been a bit under the weather too.
But enough about that.
First off, I will show a quick and dirty conversion. I know there are far better tutorials, but this is one I hammered out in a few minutes for a friend who wanted a specific mini for his character. Logrim had some minor surgery and now boasts the maul this cleric handles.
Simple but effective. So effective, the new owner actually painted it the same night he got it.
As far as challenges would go, this one ranks a 1 on any scale. Simple cut, drill, and glue. If it was going to be handled more often or be a showcase mini, I would have bulked out the shaft a bit more.
End of the day, the new owner was happy and he got a mini for nothing.
Also getting finished is the first of my Bugbears. I showed him in a WIP on a previous post, and I put in the minimal time to finish him.
I think it was good timing as Bugbears have played a fairly common enemy of late in the RPG campaign. A goblin army led by a small cadre of bugbears to be precise.
This is one of the unnamed bugbears, also in the works are the named bugbears, including the charismatic (is that the right adjective for him?) bugbear leader Rogg.
Also getting some painting related to the RPG group is Balazar, one of the Pathfinder iconic characters. One player created a gnome shaman and I didn’t have a painted figure that matched for it. The player said he would check his collection, but I found this guy. This model had been banished to obscurity for two reasons:
- He was one of the models I tried spray primer on with disastrous results.
- I thought the Shriner’s hat was goofy.
On the other hand, the character concept of a gnome who found religion and has become a prophet of sorts (the character concept) seemed to fit this guy. With the direction to go bright and garish, I went Persian meets Hebrew and have this guy.
Sadly my camera was having trouble focusing on him, so this is the best set of pics I could do. Nothing fancy, but good for table-top. And I think you will agree that I hit the nail on the head for both garish and bright.
There may be those mildly curious about the RPG game so I have included the group picture. Right now there are 4 players but I have 3 more people who are eager to play…who knew I worked with so many nerds?
Working from Left to Right: the human Ranger, the dwarf battlerager, the gnome shaman, the gnome’s spirit companion, and the Halfling thief. Yes, the party is very much vertically challenged. And in need of touch-ups and sealing in the case of Hayden. She has gotten quite the bit of handling and play-time.
A short post today, but hopefully inspirational. If nothing else, for you to check with your coworkers and other groups of friends to see if they too are secretly harbouring their own geeky tendencies.
Well it is that time of year where people get together and spend time with family and friends. I hope that you had a most excellent holiday.
Christmas is also the time of year the guy in red comes to visit. By coincidence, I managed to paint a red guy while cooking a turkey.
This Reaper Miniature is a supposed to be an Ice Troll. As they are kind of scarce around these parts (gets too cold for them I think), he didn’t really strike me as an Ice Troll. Instead, the horns seemed to evoke more of a demonic or devilish image so I went with a red-skinned beast.
Sadly, my photography skills are again lacking. But, to be fair I spent a half hour fiddling with my camera. It had the battery out so long it erased all my settings. So I fumbled around a bit until I could get a passable photo quality. The depth of my red is not shown, as I spent most of my time trying to get that just right it is a bit demoralizing. Take my word for it, in ambient light the red has natural shading so hold shadows very well. The one thing I rushed was the rust. I think it looks a bit harsh. I need to go back to experimenting as I seemed to have forgotten my rust wash technique.
As close as we get to an action shot, I have Jolie. She isn’t too sure what he is, I guess. Either way it shows the scale of this rather impressive beast.
Hopefully this post was inspirational, if nothing else to get you to put down your phone and go spend time with family and friends.
I promised in my last post, there was a long pause between posts. Not only was the busy work activity very busy, I ended up working fairly long hours right up until my Christmas break. Thankfully I wasn’t foolish enough to think I could get gifts painted prior to Christmas. I did try sculpting a couple gifts, but one was a bit rushed and I forgot to take pictures of the ones that did turn out ok.
As the name implies, I do have an update on my Necromunda gang. These are not newly painted figures, rather ones I finished since my last post but wasn’t able to take pictures of.
Up first we have my Jersey Shore guy. I say this as the flesh wash went on too heavy. The end result was close to a bad spray tan, both in colour and patchiness. So I decided since he had badly dyed hair, it worked. I did heavily convert the rifle he is holding. It has a new plastic rod barrel, a boltgun magazine, and a lot of trimming. I am happy with how it looks and I even did an EO-Tech sight.
In contrast to the first guy, the next ganger has too pale skin. As I was hoping to get these guys assembly line painted and ready for the table this weekend, I wasn’t too worried about it then. Now, well I may go back and give him a flesh wash. But I am not 100% sold on that. At the end of the day he is painted well enough and I find the primer very frustrating on these guys.
If you didn’t notice it before, I will point it out now. The limits of the Catachan kit means some models will start looking very similar. So to show that a bit of attention to bits and positioning can give variety we can compare this guy to his twin. Both have the same head and essentially the same equipment: a pistol with a melee weapon. The legs are different, the posture is slightly changed, and the use of different left arms breaks the similarity. The differently sculpted hair (including goatee) adds to the differences.
After I painted these guys I came up with a name for the gang, the Dogs of Ward 6. Silly and pointless, but I thought it would be an easy enough piece of graffiti to work into my terrain if I want, and a few tattoos will now start appearing. The flamer ganger (still a work in progress) will have a more obvious 6 motif on his metal shoulder pads.
But not everything was Necromunda. I had an order arrive from Reaper (to get one of their Christmas themed minis) and I also picked up a couple of aliens I have wanted to do my own little alien crew with. The first one painted very quickly.
I went with a bright and vibrant colour-scheme reminiscent of the aliens from 80s sci fi, video games and comics. I went with my darker and subtle highlights to make it still seem fairly drab. Overall I think it works. The model is a Rach Trooper by Reaper. An older figure, some of the details I soft and it shows its age, in particular the left hand. But since the attention is easily drawn away from those areas I am still happy with it. If you are looking for a unique looking alien, I recommend this guy. Although the ears scream elf, the bone ridges on the forehead give a distinct alien vibe. By going with a non-traditional skin colour this guy really screams alien.
The scale is slightly taller than most modern “true scale” 28mm figs as displayed by Nomad, but overall since it is alien it will fit into nearly any collection you might have.
As I am doing a crew, I figured these would be the sort that would be like Guardians of the Galaxy, but maybe a bit more straight-edge. As shown with Ms Marvel, and his partner in crime, the bright contrast in colour actually serves to unify them. The only tough question I have is how to paint their plucky technician. She will be even more garish…but I don’t know how I can achieve that.
A fairly short update today, but hopefully no less inspirational for you. If nothing else I think I have shown you that garish contrast of colours still can look good together.
As most of my assembly was done yesterday, today was free to do some painting. I had a scary moment as I ran out of black spray, but then I remembered I still had white from when I made my daughter a Pokémon piñata. So a few sprays later I had my models primed. Unfortunately I have realized I was solidly in the black primer camp. That and this spray was a bit hydrophobic. Between the bright white and hydro-phobia, it was a frustrating afternoon painting the first three gangers.
As the ganger leader, this guy naturally had to be one of the first to get painted. I went with a slightly darker Caucasian/Asian skin tone, but my light has washed that tone out a bit.
In the large picture I see a few touch-ups that are needed. The astute reader will also notice a few mold lines…and that I didn’t blend the arms into the body with putty. As these are tabletop minis, and also a bit of a tutorial I wanted to avoid going all out.
In the end I am very happy with how he turned out. Menacing and still distinct. He makes a good gang leader for Necromunda I think. And yes, that is a bright blue belt and bandana. I have gone with a blue set of colours. So the gang members will all have blue headbands and a few will have blue belts or straps.
This guy came out very striking I feel. The out of scale arm is a bit obvious in most angles, but he looks fairly good. He is also the first model I am showing with sculpting. I have given him swept back hair and of course the goatee. My light is still washing out colour as this guy is fairly pale compared to the leader. Oh well, back to fiddling with the camera settings again.
With the two weapons he has, he will hit fairly hard. The hammer will count as a club, which gives +1 to his strength in the latest version of Necromunda. The pistol of course will likely go click the second or third time he fires it, so the Chaos pistol with a belt of ammo is appropriate, I think. As all models are assumed to have knives in the game, I felt it was appropriate to model it on him as he likely will not be fighting in melee with it once his pistol runs out.
The last ganger to be painted today is the two sword melee guy. Again a stock model with no conversions (other than the hand swaps). I cut three different arms up to get the right arm I wanted, and I am happy with how he turned out. Menacing with a good melee pose. Swords are a good weapon in the game, and a model with two is even better at melee. I could have given him a pistol too, but I decided to not to. Why? Well I think he looks more bad-ass and scary if he is carrying swords to a gun fight.
A short little post with just an update to show the models painted today. Depending on how tomorrow looks, there might be a bit of break between updates.
Anyhow, hopefully this was inspirational, if nothing else to show you how to use a varied palette while still tying models together.
If you are unfamiliar with West Side Story, it was the modernization of Romeo and Juliette done in the 50s. To make it more accessible it featured street gangs, musical numbers and dance ensembles. Needless to say, this resulted in the greatest mockery of gangs until the 80s rolled around and numerous movies took it even further. I think Mad Max has given the weirdest version of a dark future and the most laughable villains. This was so much a factor, that it heavily influenced Games Workshop in designing their “grim-dark” future. I have given this brief history lesson as I believe I have surpassed that level of ridiculous with my Necromunda gang.
I have done this project to show the local club how easily a gang can be converted and get some interest. So although my guys are a bit comical, it is to keep in character with the theme of the game…and make them blend in with my other gang models.
To start off with, I had to know where I wanted to go. So I quickly built a gang using the latest version of the game – the Necromunda Community Edition rules. I wanted a mix of melee and shooting as I know going one-sided is a good way to lose. I also knew I wanted to use a flame thrower. First I had the bits from another kit and second they are just a silly weapon in the game. From there I also wanted a good firebase to do shooting so I found the shooty-est gun my leader could have and gave it to him. I also combed my bits box and found lots of heavy bolter bit…another really good shooty gun. This gave my gang two guys with a lot of firepower. I fiddled with numbers and came up with a 9 person gang, including a juve (pledge, not a fully indoctrinated member), and 5 gangers. I intended to use the Catachan Jungle Fighters box set as they all have headbands (in character for the Orlock gang) and no body armour.
The first model I built was the flamer. I didn’t think it was lining up properly, so I cut the fuel line intending to sculpt it back later. After glue was curing and I fiddled with the back pack more, I realized it would have lined up.
Oh well. I chose a torso with a vest as the arms have sleeves and shoulder pads. Once painted, this will give the roadwarrior look of a leather jacket with metal shoulder pads. The head has been repositioned since this picture was taken.
The next model I chose was the leader. I had traded bits to get a giant Ork pistol (yes that is a pistol for another model) and converted him to hold it. All in all, I think he looks pretty badass. Why his arm is on top? Well I mis-measured and the hand couldn’t hold underneath. So I chopped the wrist and had him caressing his gun. Or maybe he is fighting the recoil pulling it up. Or he is just trying to look intimidating…I’m not sure. This pic was taken before I repositioned his hand as the wrist was slightly out of alignment. And yes, that is medieval leg armour. The bits and bobs make the character for these guys. Plus, I knew I was already going to have metal armour with the shoulder pads.
For the heavy bolter, I had to do the most work. I had to chop off hands to match the grip and build a swivel handle our out a knife handle and plastic rod. The final version does have a metal gauntlet sculpted to cover the giant hand and the ammo belt was shortened by one round: the last bullet actually raised the model up.
I chose the shouting face as this giant gun will definitely be a rush to fire. He also has a pistol as with how ammunition works in the game, he will only fire the thing once most games.
For the other gangers I chose a mix of shooting a melee. The weapons have come from a variety of sources including fantasy models and very old school guns kicking around. The sword was a more involved conversion as I chopped hands from arms to match up the grip I needed to give him a pair of swords. I am not sure if he is more or less scary than the guys with the over-sized guns, but I am happy with the pose and facial expression.
The game itself starts with a pre-determined number of “Credits” to build your gang. As the gang progresses you can earn more credits to recruit more gang members or give them better equipment. The gang consists of 9 models right now, but I will grab a few more to build some options for gang progression. This gang is very diverse in capabilities with a lot of firepower at range and some ability to fight in close quarters. This is not the final stage of the gang. In fact all the green-stuff work I have done gives them the 80s style hair and silliness plus the fixing of a few gaps and details. I am sure I will convert more as time progresses as these guys make good fodder for two of my 40k armies (either Chaos Cultists or Guardsmen) and are just fun to build. The only frustrating thing with this build is that I couldn’t find my old Necromunda bits. I have a couple of sprues of various pistols and rifles that would have saved a bit of time. On the other hand, my autogun conversion will have an EO-Tech sight (red dot) and will look pretty cool (even if a bit plain unpainted).
Hopefully this post inspired you today, if nothing else it gives you an idea of how you can mash together various kits to make your own piece of 80s nostalgia.