Or just catch-up for those of you who hate terrible puns.
I have been quite busy since my last update, but I have managed to get a few models done to show off. Not as much as I would like, as work has kept me quite busy these past couple weeks.
First up we have some updates on Cinder. I will be honest, not super sexy as far as pictures go, but you can see how I am gradually building up the purple. Halfway there I think, and I am liking the very subtle transitions in most areas. The jarring ones don’t bother me as even on batwings there are sometimes changes in pigment near the bones.
I have gotten the back membranes to a similar stage but I am having trouble getting the dragon to photograph properly…I need a bigger backdrop as well as a different light set-up to make it work. Once I get the wings great on the underside, then I will work on the backside. Yes, I want the underside lighter than the back so there will be a contrast. And the little membrane along the top edge of the wing will be the same colour as the underside to make it look interesting.
If I haven’t bored you with stage by stage on wings, then you can get a chance to see some of the other updates.
First up is the dragonborn conversion I did. So far, he got to be used in one game (and as he was not sealed a bit of paint rubbed off). I went with very dark green highlights to keep him black as the player requested. I did a freehand of the holy symbol used by his god as the character is a paladin.
The armour is a bit crude because I was rushing. If I were to do this again, I would start by cutting off his arms at the shoulder pads to give better access to sculpt on the plates where I wanted them.
Not a great finished model, but good quick tabletop and the aesthetics fits in well with the party. Sadly, the player will be away due to work for the next few months so his character will collect dust until he returns.
As a next project, two of the players are getting new models. First off the rogue, using the halfing ranger, doesn’t quite fit the character. Second, the ranger will get a new model.
Why worry so much? I think I will let the players keep their characters after the game wraps up so having cheap Bones for them makes that more of a reality.
Next up is another one of the minions of Rogg, Mogg the bugbear. Another Reaper Bones, he is a good buy for anybody wanting to have some different and dynamic bugbears. The placement and prominence of the mace means a simple weapon swap could give you even more variety.
I went with a bit of a graffiti style shield icon because I couldn’t really decide what to put on there. The eye motif is fairly common on orc and goblin figures (that good of Sauron, do his gifts never end), so I went with a stylized symbol between Sauron and Grummush. This guys reads as a cleric type to me, so having a semi-religious icon helped to sell it.
As shown beside the other bugbears these match very well. A personal pet peeve is when models in the same scale…don’t scale well together. The Reaper gnolls, for example, have a wide variance of sizes. Sure, you can argue individual differences, but when some body part aspects show they were done by different sculptors at different times/locations they lose some continuity. So, if these is also a peeve of yours, fear not: the Reaper Bones Bugbears are all in scale with each other. In fact, some of the models look like the sculptor reused body parts.
A lot of pictures, and even more rambling, so hopefully something was inspirational to you. If nothing else, remember that this hobby helps to keep you grounded and unwind when other stresses start piling up.
Also known as WIP.
I have decided to start on Cinder by Reaper, the only dragon I got with my Bones 2 kickstarter.
This is one huge dragon, and a bit intimidating to paint for that reason alone.
As I rambled in a previous post, I thought the horns resembled Maleficent so I was going to go with a black and purple dragon. In fact, I did a test pattern on the colour scheme on one of my dragon hatchlings already.
Although tough to clearly see, this giant lizard does have the initial coats of purple on the belly and membranes.
I have also decided to do something I saw was very striking on another dragon: the wing membranes will be two-tone. The underside will be light purple and the back just a shade lighter than the body, staying an almost black with purple highlights.
I will be taking my time with this one, the biggest time commitment I see being the brush-work. I intend to highlight each scale individually as opposed to my ham-fisted broad-brush dry-brushing that would normally be slapped on it.
The wings will be a bit of an issue as I am seeing my purple keeps bleeding through black with each coat…and I don’t want a bright purple like I did on my hatchling.
Also getting a bit of work is a new DnD model. A new player joined the group with a dragonborn paladin. As I only have one dragonborn model, the selection wasn’t hard. His character was armed and armoured slightly differently. So I chopped off the sword, added a javelin, and put on some quick plates to have it read more as plate.
A quick a dirty post, light on text but with lots of pics this time. Hopefully this was inspirational to you, if nothing else to nudge you onto that large project you have been putting off.
As most of my assembly was done yesterday, today was free to do some painting. I had a scary moment as I ran out of black spray, but then I remembered I still had white from when I made my daughter a Pokémon piñata. So a few sprays later I had my models primed. Unfortunately I have realized I was solidly in the black primer camp. That and this spray was a bit hydrophobic. Between the bright white and hydro-phobia, it was a frustrating afternoon painting the first three gangers.
As the ganger leader, this guy naturally had to be one of the first to get painted. I went with a slightly darker Caucasian/Asian skin tone, but my light has washed that tone out a bit.
In the large picture I see a few touch-ups that are needed. The astute reader will also notice a few mold lines…and that I didn’t blend the arms into the body with putty. As these are tabletop minis, and also a bit of a tutorial I wanted to avoid going all out.
In the end I am very happy with how he turned out. Menacing and still distinct. He makes a good gang leader for Necromunda I think. And yes, that is a bright blue belt and bandana. I have gone with a blue set of colours. So the gang members will all have blue headbands and a few will have blue belts or straps.
This guy came out very striking I feel. The out of scale arm is a bit obvious in most angles, but he looks fairly good. He is also the first model I am showing with sculpting. I have given him swept back hair and of course the goatee. My light is still washing out colour as this guy is fairly pale compared to the leader. Oh well, back to fiddling with the camera settings again.
With the two weapons he has, he will hit fairly hard. The hammer will count as a club, which gives +1 to his strength in the latest version of Necromunda. The pistol of course will likely go click the second or third time he fires it, so the Chaos pistol with a belt of ammo is appropriate, I think. As all models are assumed to have knives in the game, I felt it was appropriate to model it on him as he likely will not be fighting in melee with it once his pistol runs out.
The last ganger to be painted today is the two sword melee guy. Again a stock model with no conversions (other than the hand swaps). I cut three different arms up to get the right arm I wanted, and I am happy with how he turned out. Menacing with a good melee pose. Swords are a good weapon in the game, and a model with two is even better at melee. I could have given him a pistol too, but I decided to not to. Why? Well I think he looks more bad-ass and scary if he is carrying swords to a gun fight.
A short little post with just an update to show the models painted today. Depending on how tomorrow looks, there might be a bit of break between updates.
Anyhow, hopefully this was inspirational, if nothing else to show you how to use a varied palette while still tying models together.
If you are unfamiliar with West Side Story, it was the modernization of Romeo and Juliette done in the 50s. To make it more accessible it featured street gangs, musical numbers and dance ensembles. Needless to say, this resulted in the greatest mockery of gangs until the 80s rolled around and numerous movies took it even further. I think Mad Max has given the weirdest version of a dark future and the most laughable villains. This was so much a factor, that it heavily influenced Games Workshop in designing their “grim-dark” future. I have given this brief history lesson as I believe I have surpassed that level of ridiculous with my Necromunda gang.
I have done this project to show the local club how easily a gang can be converted and get some interest. So although my guys are a bit comical, it is to keep in character with the theme of the game…and make them blend in with my other gang models.
To start off with, I had to know where I wanted to go. So I quickly built a gang using the latest version of the game – the Necromunda Community Edition rules. I wanted a mix of melee and shooting as I know going one-sided is a good way to lose. I also knew I wanted to use a flame thrower. First I had the bits from another kit and second they are just a silly weapon in the game. From there I also wanted a good firebase to do shooting so I found the shooty-est gun my leader could have and gave it to him. I also combed my bits box and found lots of heavy bolter bit…another really good shooty gun. This gave my gang two guys with a lot of firepower. I fiddled with numbers and came up with a 9 person gang, including a juve (pledge, not a fully indoctrinated member), and 5 gangers. I intended to use the Catachan Jungle Fighters box set as they all have headbands (in character for the Orlock gang) and no body armour.
The first model I built was the flamer. I didn’t think it was lining up properly, so I cut the fuel line intending to sculpt it back later. After glue was curing and I fiddled with the back pack more, I realized it would have lined up.
Oh well. I chose a torso with a vest as the arms have sleeves and shoulder pads. Once painted, this will give the roadwarrior look of a leather jacket with metal shoulder pads. The head has been repositioned since this picture was taken.
The next model I chose was the leader. I had traded bits to get a giant Ork pistol (yes that is a pistol for another model) and converted him to hold it. All in all, I think he looks pretty badass. Why his arm is on top? Well I mis-measured and the hand couldn’t hold underneath. So I chopped the wrist and had him caressing his gun. Or maybe he is fighting the recoil pulling it up. Or he is just trying to look intimidating…I’m not sure. This pic was taken before I repositioned his hand as the wrist was slightly out of alignment. And yes, that is medieval leg armour. The bits and bobs make the character for these guys. Plus, I knew I was already going to have metal armour with the shoulder pads.
For the heavy bolter, I had to do the most work. I had to chop off hands to match the grip and build a swivel handle our out a knife handle and plastic rod. The final version does have a metal gauntlet sculpted to cover the giant hand and the ammo belt was shortened by one round: the last bullet actually raised the model up.
I chose the shouting face as this giant gun will definitely be a rush to fire. He also has a pistol as with how ammunition works in the game, he will only fire the thing once most games.
For the other gangers I chose a mix of shooting a melee. The weapons have come from a variety of sources including fantasy models and very old school guns kicking around. The sword was a more involved conversion as I chopped hands from arms to match up the grip I needed to give him a pair of swords. I am not sure if he is more or less scary than the guys with the over-sized guns, but I am happy with the pose and facial expression.
The game itself starts with a pre-determined number of “Credits” to build your gang. As the gang progresses you can earn more credits to recruit more gang members or give them better equipment. The gang consists of 9 models right now, but I will grab a few more to build some options for gang progression. This gang is very diverse in capabilities with a lot of firepower at range and some ability to fight in close quarters. This is not the final stage of the gang. In fact all the green-stuff work I have done gives them the 80s style hair and silliness plus the fixing of a few gaps and details. I am sure I will convert more as time progresses as these guys make good fodder for two of my 40k armies (either Chaos Cultists or Guardsmen) and are just fun to build. The only frustrating thing with this build is that I couldn’t find my old Necromunda bits. I have a couple of sprues of various pistols and rifles that would have saved a bit of time. On the other hand, my autogun conversion will have an EO-Tech sight (red dot) and will look pretty cool (even if a bit plain unpainted).
Hopefully this post inspired you today, if nothing else it gives you an idea of how you can mash together various kits to make your own piece of 80s nostalgia.
I did find a bit of brush time yesterday, but I didn’t feel like doing an update until I had it all finished. Also, I spent last night doing another playtest of the dungeon crawler with the couple I mentioned months ago. Expect an update shortly on that.
Obviously, the second Charger got some paint. All together this was finished painting in about 40 minutes. Brushed on blue, done in layers with varying thickness to add an uneven paint texture. White done same way (yes it is actually a two-tone). Liberal brushing of brown. Add in headlights, windows and assemble. Brown washes and liberal dry brushing of brown. I would have been done quicker if I wasn’t distracted by the kids and the movie I was watching at the same time.
I also managed to get the Quonset hut finished.
As I mentioned when I first showed the WIP, I went with simple block colours. Washes at the seams and then brushed on metal with a rust wash over that. The sign took the longest as I wanted to make it a bit more detailed. I see this as either an ominous military facility or some sort of shop/store/mechanic shed. Quick and easy, this fits the bill for a slightly different building for variety.
With the three urban pieces (five if you count the cars) I figured an action shot was worthwhile. The Cadian Guardsmen have found a pretty nasty shoot-out with some gangers, and the rifleman on the balcony didn’t think to clear the building before he took his spot.
Not quite an action shot, but I do have some pics proving the cars do scale with the dungeon. But parking is still a concern. Hopefully something inspired you today, if nothing else to stay tuned for the update on the Dungeon Delve last night.
A common object in nearly every modern city is the automobile, and yet I seem to be lacking them completely in my terrain and miniature collections. So with one fell swoop I can make cars that function as terrain and vehicles. Inspired by the Chicago Skirmish Wargames Club (http://chicagoskirmish.blogspot.com/) and their use of scale cars I bought two of these Dodge Chargers for about $10.
As this picture shows they were over the top police interceptors. But a bit of acetone and presto, bare metal. I disassembled it first to save the plastic bits. These are 1/43 scale and I think are a bit too big. Beside figures they look fairly close. I will be looking at 1/46 or 1/53 going forward but these worked out well.
As shown by the two minis it scales approximately the right size. I intend to use these as the vehicles for my modern/sci fi assault team (at least until I get some SUVs). Even beside the Quonsit hut they look fairly good.
I might be a bit biased but I think even a bit of paint makes them pop even more. I realized after painting this that I will need to use a varnish of these just to stop the paint from rubbing off. Overall a good effect for minimal effort. All together I spent an hour on this car and the second one is waiting for paint too.
A short one, but hopefully it inspires you to shop for some bargains to repurpose them.
So while painting last night I wondered what seemed to be missing, a quick search on Google revealed it for me: Alain has a flail. or at least the metal model does. As I was painting the flail handle I saw chain hanging down and wondered what it was…maybe a lady’s favour?
A bit of green-stuff and a flanged flail head was added.
Good thing I took this picture before the green stuff cured as I seemed to have bumped the flail head while doing the stones, so I still had a chance to correct the flat flange and make it suck less.
For those who didn’t notice, I have added the skin and hair to Alain, but I will need to touch up a bit, looks like the nose needs a fix and the eyebrow and moustache could use a bit more defining.
Quick update this time, hope you are inspired to try fixing those minor errors/miscasts.