With my week wrapped-up I was able to find a bit of brush time. Fortunately, this also gives me a chance to get a few models ready for the next RPG session. All of these are actually Bones 3 models that I have been slowly putting paint to brush on.
Through the course of previous sessions, the players have managed to secure a town (actually the size of a small city with the refugees they brought in) and have sworn fealty to one of the city-state fiefdoms. Their problems really started at that point since the town was actually under the protection of the other neighbouring fiefdom. As they have picked a few fights with the representatives of the magister, I felt it was appropriate to give them a more fleshed out force.
Their new rival city state is run by a magister but it is also home to the Arcane University. The influence of powerful magic users means it would make sense they would not fight with soldiers most of the time. So I have thrown together a few golems that will reflect a more accurate force they would use in war.
The stitch golems here are just plain cute. I rushed these a bit but they are definitely a lot of fun to paint. The metal models probably have a few more details but these are very sharp and crisp with only a few stitches here and there not clear and crisp. I opted to number them as I was reminded of the movie 9 featuring rag-dolls with a bit of magical spark.
The blue and yellow one I rushed a bit and I could touch him up in the future. When these are released at retail I will likely get a few more as they are very silly and a few more for conversions would be fun.
The next golem getting paint is the flesh golem. This model is a lot of fun. Some of the stitching of body parts was overlapped by mold lines and the left side of the face was a bit soft on detail so I am not sure where the sutures begin and end.
A very gruesome piece I exploited was that the stitching completely separates some body parts and skin patches so now he looks as patch-work as the other golems. I wasn’t 100% sure if the right leg was supposed to be loose flesh or pants so I went with flesh. Either way he is quite the versatile model. I can see this used in fantasy, horror, or sci-fi.
The final golem getting done is the massive Iron Golem. Standing at nearly 4 inches tall this towering beast dwarfs most other models. To carry on with my usual bad puns…insert dwarf for scale.
I opted to go with a bare metal design with crudely painted yellow based on how it will fit in the RPG story.
I did do a very crude glow effect on the vents. Most of them look good from at least one angle…the problem is none of them look good from the same angle. I am most happy with the vents on the head.
A few models to showcase and a bit of my usual rambling, but hopefully something was inspiring for you today. If nothing else, it shows you how a solid plan and some speed-painting can help you get new models on the table for your next game no matter what you play.
Just nod if you can here me…
Of course it has been a while since I last posted, but unlike Pink Floyd I can’t promise it was worth the wait.
I have a few different odds and sods to post on here. There have been a few things taking up my spare time.
Work is one of the usual suspects of course, but I also managed to get a roleplaying group going here so that has taken a fair amount of time. I have also been a bit under the weather too.
But enough about that.
First off, I will show a quick and dirty conversion. I know there are far better tutorials, but this is one I hammered out in a few minutes for a friend who wanted a specific mini for his character. Logrim had some minor surgery and now boasts the maul this cleric handles.
Simple but effective. So effective, the new owner actually painted it the same night he got it.
As far as challenges would go, this one ranks a 1 on any scale. Simple cut, drill, and glue. If it was going to be handled more often or be a showcase mini, I would have bulked out the shaft a bit more.
End of the day, the new owner was happy and he got a mini for nothing.
Also getting finished is the first of my Bugbears. I showed him in a WIP on a previous post, and I put in the minimal time to finish him.
I think it was good timing as Bugbears have played a fairly common enemy of late in the RPG campaign. A goblin army led by a small cadre of bugbears to be precise.
This is one of the unnamed bugbears, also in the works are the named bugbears, including the charismatic (is that the right adjective for him?) bugbear leader Rogg.
Also getting some painting related to the RPG group is Balazar, one of the Pathfinder iconic characters. One player created a gnome shaman and I didn’t have a painted figure that matched for it. The player said he would check his collection, but I found this guy. This model had been banished to obscurity for two reasons:
- He was one of the models I tried spray primer on with disastrous results.
- I thought the Shriner’s hat was goofy.
On the other hand, the character concept of a gnome who found religion and has become a prophet of sorts (the character concept) seemed to fit this guy. With the direction to go bright and garish, I went Persian meets Hebrew and have this guy.
Sadly my camera was having trouble focusing on him, so this is the best set of pics I could do. Nothing fancy, but good for table-top. And I think you will agree that I hit the nail on the head for both garish and bright.
There may be those mildly curious about the RPG game so I have included the group picture. Right now there are 4 players but I have 3 more people who are eager to play…who knew I worked with so many nerds?
Working from Left to Right: the human Ranger, the dwarf battlerager, the gnome shaman, the gnome’s spirit companion, and the Halfling thief. Yes, the party is very much vertically challenged. And in need of touch-ups and sealing in the case of Hayden. She has gotten quite the bit of handling and play-time.
A short post today, but hopefully inspirational. If nothing else, for you to check with your coworkers and other groups of friends to see if they too are secretly harbouring their own geeky tendencies.
The latest mini was actually a bit of a longer project than usual for me. It was really due to the contrasting colours and trying to figure out the best way to blend them in without having too stark of a contrast. Likewise, if the contrast isn’t there, then it all blends together.
I think I have done a fairly good job on keeping contrasts in place for the Bones chimera. the only downside is everybody who sees it calls it a dragon. My oldest girl just got confused as I tried to show her it isn’t a dragon. “What is it?” “A dragon!” Can I paint it?” (yes that is her response to every dragon she sees) “Are you sure? I don’t think it’s a dragon. What does that look like?” “A lion. Oh, it’s a lion with wings.” “And what’s that? Is that a dragon head?” “What the-” (yes she actually picked that up somewhere) Now that it is painted, I am sure she will be excited to see it when she gets back. My daughters went away for the summer and there will be a couple changes to daddy daughter time. First, my youngest keeps wanting to paint, so I will do what I did with the oldest: she will sit at the table and paint pictures with the same paint I use and get her used to cleaning her brush, thinning paint and mixing colours. I also picked her up a Bones figure that should be easy to paint. The second change will be getting my oldest daughter playing a game. She has been interested in mini games for as long as she realized that daddy plays games with his toys. So I did some asking around and the Ganesha Games system is fairly easy for kids to grasp. So I bought the rules online and had a quick read. I think it will be fairly easy to teach her and I am thinking of the best way to tie the rules into education type stuff…but I know that will happen anyways. I recommend you check out Ganesha Games if you haven’t heard of them. A Song of Blades and Heroes is a quick fantasy skirmish with simple and easy to manage rules. I think it will be like DBA where the complexity of the play is on the table, not in the books: Ganesha Games. I know she will be very excited, mostly so she can play with her painted figures (which haven’t been shown on this blog yet but may in the future) and with the spider queen – I’ve been told numerous times she is the boss of all of her guys. While grabbing figs for the kids I had to buy a few for myself. The Vanja Fire Giant Queen had my interest when I saw it since I knew she would tie into the Kickstarter Giants very well. I can’t say if she will get painted right away or if I will wait until I paint the Bones 3 Giants at the same time.
As an aside I should mention that my wife and I went to a big city for our anniversary (1 year and no casualties) and we went to the Mecca of gamers. I have to say most couples would not have had the experience we had in the store. We stopped in with intention to buy a couple figs to teach her painting and to see if they had in a box of Greeks for my Persians to finally have an enemy. After all was said and done she had spent 4 times as much as me and was still looking for stuff. I guess I did a good job nerdifying her in the 10 or so years we have been together.
Hopefully something inspired you today, if nothing else to stretch your imagination to see how you can tie in your hobbies with your family.
Well at least the landshark. If you aren’t familiar with the phrase watch this ridiculous piece of vintage television: Fonzie Jumps the Shark. Not really the case here, just another one of my terrible puns. I did manage to paint up the Reaper Bones Bulette, a DnD creature that tunneled underground and popped up to attack unwitting adventurers. it was called the landshark on account of the shark-like fin and difficult to pronounce monster manual name. I notice in the rear picture the paint rubbed off a bit. I really should start sealing these Bones figs. The colour scheme I chose is based on the old description of a blue and red creature. I went for a blue faded to grey for the upper armour plates and a dark reddish-brown under-belly. The yellow-brown of the scales is similar to the basilisk I did previously but a bit more faded. For the action shot we once again see Hayden facing down a fearsome beast…although this one may be a bit tougher for her…
Short post today, but I am off for a weekend get-away to celebrate the anniversary with my wife. I hope this little splash of colour inspires you to try painting your big creatures. A bit of paint and a solid plan and they come together a bit faster than the little guys.
Today I am throwing together a bit of an update for models that previously didn’t warrant their own update. The reason for this is two-fold:
1. I wanted to show them off eventually, and right now there is enough to fill an update.
2. I decided to slice my finger in half (only a minor exaggeration) so I can’t really hold models well to paint them right now. This leaves me with a weekend off and few hobby-type things to do.
Anyhow, without further ado, I bring you the rogues gallery of recently finished models.
First up we have one of the five animal companions from Bones II. This is some sort of hunting cat but I didn’t want to wed it to a particular type so I went for a cougar/lion type pelt and added in some weird spots. In RPG or Dungeon Down it can now proxy as a cat of some sort. As shown beside Hayden it is really a fairly large miniature. If on a base (tough since it is about 1.25″ long) it would be up to Hayden’s shoulder. Although quick and easy, I like the effect on the cat.
Next on the block is Mudcroak, a squog shaman. Now I am not sure what exactly a squog is. Giant frog with teeth. A cute little guy, I tried to emulate the basic frogs I remember seeing in ponds. The belly looked well blended…until I saw it in sun-light and my blending looks like a series of lines. Oh well. The skull is a bit washed out again, by sunlight. Another quick a easy paint, I intend to use this guy as a healer monster with high cunning. So other than stabbing with his spear, he will also heal the wounded. An interesting effect I am sure.
Another quick paint, here is the second of the spikeshell warriors. I have already used this guy in a game. Having two of these guys makes it very tough for players who rely on blades to beat the bad guys. I am not 100% happy with this guy as my final highlights came out too pale. At least the two look different enough side by side.
The ghasts were an attempt at a couple of different washes. I did both with my usual flesh recipe but mixed to a very pale tone at the top. I did a heavy wash with a rotting gore colour and finally finished with the flesh glaze I wanted. I thought the purple would only tinge the skin but add interesting effects to the gore…instead it turned the skin a cartoony/video-game-esque purple. Considering these will be big tough zombies the different colours will help to distinguish them. I wanted to keep the cloth semi-neutral so they could be used in a modern zombie type game as well as the fantasy dungeon crawl. A definite must is for me to grab some generic type zombies that could fit both niches to go with these guys. As shown by Hayden these are massive beasts more suited to the Resident Evil giant zombies than just your regular walkers.
Obviously I had a bit of fun with the minotaur. I have seen countless minotaurs in varying shades of brown and black but I have not seen them as Jersy cows. So with a bit of brush work I made him look more cow-like. As he has obvious metal armour and a bit more of a posturing/threatening stance than my other minotaur I kept his armour clean and well cared for. Maybe he is the minotaur prince. Maybe he just hates dirt. Either way, I think this is one of my favorite larger minis. As shown by both Hayden and the walls, he towers over other figures, a veritable beast in the maze.
To wrap this post up I have a WIP to show, Alahazra Iconic Oracle. I know there are people who have complained about this particular figure in Bones but I think it is well done. The nose is quite small and not clear until painted. The out-stretched hand has mold lines obscuring the fingers, and finally the mold lines are in awkward spots. However, this is a very cool figure. The mold lines took some work to clean up, but then again I barely cleaned the other minis shown today – they are cannon-fodder and were treated as such. I am going to turn the hand mold-lines into a project: I will try Object Light Source again and have her entire hand glowing so the mold lines will look more like magical energy light than webbed-fingers. I am particularly happy with the flesh tones and purple robes and I am pretty sure the jewelry and ties will make the clothing pop even more.
Of course a big swarm of monsters should be expected:
Hopefully something inspired you today, if nothing else to hammer through that long term project with some creativity and bursts of manic activity. On a related note: if you are teaching somebody something, like say building terrain, pay attention to what you are saying. So for example, if you say “this blade is getting dull and may slip and cut you” you might want to stop cutting with it. Until next time.
I’m back, but only for a brief while. After a month of business at work (actually closer to two) I finally have a bit of time off. It is short-lived and work will have me busy again for the next month. At least it will be a trip this time to Las Vegas and California…I know, sometimes work can be so tough.
Anyhow, before work got very busy I managed to squeak in a game of Dungeon Down. What really separated this game from others was the end state: we actually had the game finish with a dead-end and a boss fight in the second to last area.
I won’t comment too much on the pictures as they are over a month old and my memory isn’t the best. I will mention that it took a few pictures before I realized I had the wrong light setting.
What is worth mentioning is the boss fight. In that fight it was a closely fought one where each player plotted their turns carefully and worked together to beat the boss. What made this one more dangerous was his very dangerous bow and ability to charm the players. When they saw those threats they saw the need to take him out first, even if he was unpainted. This was done by having Hayden clear a path for Alain while Roberto and Joliee ran interference.
What was also interesting was how the now experienced heroes played. There were few monsters that were threats for any one hero and the combats were quick and deadly. That being said, there was one fight that had almost the entire party dead from the waves of monsters who sought out the isolated heroes. So even at the higher end of good, the heroes were still vulnerable to the random encounters.
That made me feel the game is balanced and all the players decided to try new characters for the next time, even trying out the character creation rules I have devised (in fact the same method each of the existing heroes was created).
Not a lot of words, but plenty of pictures. Hopefully the smaller update is no less inspiring. Stay tuned – another update is in the works.
A bit more drawn out to finish, the second Bones 2 mini to get painted was the large ankheg.
I did a bit of wet blending for the reds and yellows to get that look I was after just right. A bit of dry brushing of the red and a brown wash of the yellow and viola…a complete model.
Actually the longest part of this guy was the base. I spread the base sculpting over 3 stages (and as many days) while the painting was done in an afternoon.
As the last picture shows, the stones I sculpted don’t match the dungeon tiles exactly, but do give the impression of belonging. Actually when I looked a the size of the stones on the small bases it would really just mean sculpting one or two stones and the stone floor effect would be lost. So a bit of scale creep is fine I think.
A bit of useless trivia for those die-hard DnD fans…there is actually a real-world bug out there like this: the Ant Lion. Although not even close in appearance, the larva stage of this insect buries itself in sand to ambush unsuspecting bugs. Think Sarlac Pit meets Ankheg and you have the general idea. If you want to watch one in action check out this link: http://upload.wikimedia.org/wikipedia/commons/0/05/Antlion.ogv
Although obscure, it looks like Jolie was able to find a reference in her book.
As the side by side comparison shows this beastie is giant. I based on one of the new Reaper Bases. This is the 2″ base…although some complainers have pointed out it is 50mm not 2″. Good enough for government work, or basing figures.
I have been blocking out the colours on another Bones 2 mini while finishing the large web room dungeon module. I have decided to go with some simple geometric heraldry and to copy it across the model. The pose and face looks so arrogant I expect this is a knight who talks about himself in the third person. The outer tabard I intend to paint white (maybe with a bit of trim or detailing) and the under tunic is being done in the same blocked out colours (yellow and blue). I will be adding scratches to the paint on the shield and a bit of dirt/grime under the bolts on the shield and codpiece. The base will be completed, I just had a bit of putty left over from the ankheg so threw it on his base.
Hopefully something was inspirational today. If nothing else you learned about nature.
I did mess around with some settings to make the blog (hopefully) more reader-friendly. Let me know if you have any comments.