Breaking the Curse
Since the inception of my blog of so many years ago, there has been a disturbing trend. It seems whenever I post a WIP for a miniature, that miniature tends to languish unfinished for quite some time. There have been a couple of exceptions, but I did actually finish a miniature today.
This isn’t my best work to date, but it was my attempt to blend a new flesh tone. I was trying for the dark West/Southern Asian skin tone predominate in India and Pakistan, but I will let my readers be the judge on the end result. Yes, I know the hair is the wrong colour. She is also wearing a Japanese headdress with an Egyptian staff and a Frank Frazetta-esque outfit.
The cloth photographs well, but there are some imperfections. The biggest issues stem from the primer. For the last couple figs I have primer I noticed the primer left clumpy residue. That alone is the reason for some unfinished figs. If you plan on painting Bones, this is something I have noticed more than on other figs. I am not sure if it a property of the material and the primer or the material holding onto moisture or dust.
On that note, I have started to hand prime my figures. As a result of the latest wash/base coat, I decided to try a few new flesh techniques. I am going to try layers with washes over a base coat for this guy. I am also trying to put the tattoo under the skin if you will: I applied blue around the eyes and arms prior to the heavy flesh base. It is faded quite a bit but the effect remains.
Hopefully something inspired you today. I know it was a short post, but I hope to get up into a semi-regular posting schedule again.
Again into the Breach
This update is a bit delayed as my work is starting to pick up. I am sure this will be the last update for the next couple of months, but then it gets into a much quieter time at work, and some time off.
This weekend saw an opportunity to play Dungeon Down again, the couple who did the play-testing last time were asking when we could play it again.
The party was slightly different this time, as Hayden was back in the running. The others stayed the same, as both of them were quite attached to the characters they led to their death last time. As there has been a bit of delay, and some of the details are a bit hazy, this update will be a bit less cinematic.
Descending the stairs, the party found the stairs branched in two directions before ending. To their right was a dead-end and some nasty goblins while the left revealed skeletons and a veritable horde of goblins.
Throwing caution to the wind, Alain dove down the stairs to the right to cut down the goblins. After a bit of jockeying, eventually Hayden cut-down a zombie, with Alain stepping in to fell the other two. As the goblin swarm advanced, Joliee pushed past the mighty heroes to slay nearly all the goblins with her Blast spell.
After consolidating in the now blood-slicked corridor, Alain led the way into the storeroom ahead. With his first step he thought he heard some grinding, but it wasn’t until his second step that a volley of arrows struck him, one arrow hitting him hard in the seam between gauntlet and vambraces. As he grunted through the pain he heard the grinding of gears and a click as the mechanism reset.
Before he could shout a warning to the others, greed swept through the party and they ran into the room. Arrow after arrow strafed into the party, weakening them all. With reckless abandon, Joliee continued to plunder the room as was slain by another arrow as the mechanism failed with the squeal of metal shearing and gears grinding.
Some traps have a mechanism to reset. In fact, the most dangerous traps are more likely to reset. A total of 7 arrows were fired from the trap before the party managed to disarm it. We’ll call it disarm, at least that’s how the story in the tavern will go.
After the party finished looting the store-room, they proceeded down uneventful corridors until stumbling onto the Gauntlet defended by skeletons. After a long sprint down the corridor, Brother Roberto invoked divine favour and Turned all the undead with his prayers and chants.
After so many mystical puzzles in the corridor, the scribe demanded time not be wasted and all the puzzles should be left to her. Her haughty demands did raise eyebrows, but the fountain raised a smirk on Alain’s face when an arrow burst from the depth of the fountain basin and felled the scribe. With a sigh Brother Roberto again healed the scribe from her mortal wounds.
As the party explored past the Gauntlet, Alain demonstrated puissance and finesse as he first bested a Gibbering Horror and Grick with a single sweep of his blade and then sprinted the length of the room to plunge his blade into the abomination Mind Eater that emerged from the darkness.
At this point things get a bit, well recycled is a good word. First, the corridor cards got mixed up so the ones already drawn were being drawn again. As the deck only held enough for one of each terrain piece, it meant we were short of pieces. The easy fix of counting pieces didn’t work either: because the one corridor had been so long, it was disassembled as the party advanced.
After realizing the balcony would pose an obstacle with no rope, Alain was surprised to find a coil in a treasure pile right outside the entrance to the room. (Serious not Deus ex Machina, the randomly drawn treasure was a rope)
Before braving the balcony (everyone was hesitant to face a total party kill after the climb again), the side passage was explored revealing another storeroom. Such avarice struck the party that the looting began even before the monsters were slain.
The game makes use of actions that can be used to move, attack, open doors, or even loot treasure. So if a player elects to, they can spend actions looting treasure even in a fight. In this fight, after slaying the Darkspawn Cultist, Alain knew he couldn’t easily scratch the Spikeshell Warrior’s thick shell so elected to start looting chests.
The trepidation felt over the balcony was justified. As Alain climbed the rope he saw a set of stairs descending. As he set foot on the first stair he saw unholy eyes gleaming at him while the ground shuddered underfoot. Charging into the fray, he was able to make out more undead eyes in the distance.
As sections are revealed when you step on them, it is possible that multiple sections are revealed at once. If monsters are in them too…well it can be an issue. The monsters revealed posed a difficult fight.
As the intense melee played out, Alain carved his way through the skeleton, only to have it arise and the charging mummies reach him. Hayden fought the Ant Lion and was critically injured while Joliee used her spells to kill the Skeleton Sorcerer who could potentially bring skeletons.
The tension mounted as Joliee was wounded and Alain slain. Hayden was technically dead too, but she kept passing her roll to stay on her feet. Brother Roberto brought back Alain with difficulty while Joliee was slain by an errant trap as she moved into range to try blasting the Darkspawn Cultist. Alain was a bit nervous at that point.
Most traps target Defense, and Alain had it in spades. His player laughed off most traps and it took a good roll (and a 1 on his defense) to get hurt by arrows or blades. Spells he was weak to, and he saw that there were traps that targeted Resolve (one of his lowest attributes).
The game pushed on not much further until the Boss room was found.
A mechanic in the game is that Boss fights are randomly included. A Boss is a special card with both set-up rules and a stat line. For example, the Boss they faced was immobile but he could heal undead and turn corpses into skeletons. The fight took a lot of combined effort by the party but eventually they carved an opening in the almost perpetual horde of skeletons and the Undying King was slain.
Dragoth the Defiler was actually who I had in mind when I built the Throne Room. He is still a WIP, but even at this stage he really pops in his home.
I think the Boss mechanics worked pretty well and make for interesting fights. There were a couple of rules changes made after the game and I am still trying to get the best player card to get it all in one easy to use package. It shouldn’t be too long before I have something I can share with others.
Hopefully something was inspiring today, if nothing else to set up a recurring game.
DYCO WIP
For those not familiar with the above acronym, it is one I find I use very seldom, outside of a joke here or there. DYCO – Dashing Young Cavalry Officer. For those who know me personally, you will know I am neither young nor dashing.
This fellow on the other hand is all of the above.
I had originally intended to paint his armour the requisite steel colour, the look at me I’m a tin can look. In the back of my mind though, I remember one of the first full plate minis I ever painted (a long gone Ral Partha evil paladin of some sort). When I painted him I wasn’t sure how to paint metal to look different. His sword was going to be metallic but I figured he wouldn’t look evil if I painted him metallic (plus he would look like he did unpainted). So I painted him black with white edging on his armour.
Fast forward to a few weeks ago and Dagger and Brush (great blog at this link if you want to be wowed by some amazing work: http://daggerandbrush.wordpress.com/) commented on the dark armour. In the back of my mind I figured I would have to send the note clarifying it was just lower on the WIP line, then I started visualizing what he saw: a dark armour model with the striking heraldry. Sold. So rather than fool around with trying Non-Metal-Metal (NMM) for the second time* I opted for basic shadow and highlight play and I will mark some areas where the paint has chipped to show the steel beneath. As an example of real world armour painted black I present this example, but there are many others most of which are less embellished.
Anyhow, enough of my rambling, the brushes and paint had a chance to fly last night so Alain, Iconic Cavalier has some progress. First, stage one – the armour.
As the highlighting has gone a bit bright, I may go back and tone it down a bit. It is tough to tell as there is still a lot of black on the model that will be brighter colours – like the inside of the shield, the broad sword, the lance, and the various leather straps, pouches, and demi-sheath for his sword.
With a bit more colour:
The white really makes the shield pop and it toned down the armour a bit. Overall I think this is some good progress on this model.
Looking through my painted minis I did notice there was one mini who escaped getting photographed.
This Bones guy lived up to the rule I set for myself about the fiddly nature of trimming these guys: the gribblies/minions get superficial cleaning of the obvious stuff and that is it. So yes, there is an obvious mold-line down the body when zoomed in, but on the table it isn’t noticeable. I have found an easier way to trim the mold lines on Bones, so it is a bit easier than I thought, just a different technique. In the end I will be rushing through most of the monsters so I won’t give them as much attention. In contrast, I am a bit miffed by a mold like on Alain I can’t reach with a knife and files don’t work as well.
Anyhow, hopefully something was inspirational for you today, if nothing else to check out your local museum. The picture above is not mine nor from my local museum.
* My first attempt at NMM was a sword, a rather large sword so I thought it would be easier to do. It turned out so terrible after the first few layers I quickly painted over it before anyone else could see it. So I really don’t think I have done it yet. My first exposure to NMM was on the Rackham forum years ago where things like mirrored polished armour plates with distorted reflections were the norm…something far beyond my meager painting skills.
2015 – Year of the Unfinished Projects
I am sure this title can be interpreted many ways:
- A typo in my summary of my success at completing projects last year.
- A prophetic vision of the outcome of this year.
- Or a simply defined goal.
Like many miniature hobbyists, I have countless unfinished projects. This year I have decided to focus on finishing (some of) them, and that means going back to some older ones.
First we have part of my ambitious town project. I intended to start small (with a square) for use in Confrontation (and other 28mm games). I did detailed work and actually built each building individually to reinforce stability and provide the slightly off-kilter appearance these buildings show in European towns and cities. At the far right the building with no timber shows where the project stalled. The edging was a bit tedious but mostly other projects (and life responsibilities) took over. I was reminded of my goal when I played a game of 40K recently and used this to fill some table space. Goal for this year: finish this building strip and complete at least one more row.
Next we have the start of some dwarven ruins for use in Lord of the Rings. I actually have a few pieces I intended to use as scatter terrain. What was completed was finished in one weekend. The intent was to build terrain for the battle of Balin’s Tomb from the main rules. I have a Fellowship and I figured this would give me a reason to finish painting them. After the initial flurry of activity, little else was done. This particular piece needs paper cladding and work to define the raw stone (Styrofoam) vs worked stone (foamcore). Also completed were a small plaza and raw stone building with stairs to a higher level. Goal for this year: finish the 3 pieces started and three more scatter terrain pieces.
The next unfinished project is much more recent, in fact it was one of my stated goals to finish in 2014. Instead of using the light tank, I will instead turn the two hulls (and add another) into a wheeled IFV to proxy as a Razorback for my 40K Space Marines. As they will be filling out an existing army, I see them as more likely to be finished. Goal for this year: build 3 Razorback scratch-builds.
Now I am sure some of the more regular readers will notice that I have a long gap in posts, and nothing here mentions the HOTT Orcs. Well, as I mentioned in my last post, the rust wash was a bit over-done on the orcs. It pretty much crushed my morale on these figs as the rust wash was the last part and now I am not sure if I can repair it or I need to go the route of stripping. Here are a few pics.
The second picture was done with a shadow to show just how rusted out they are. I have seen metal that rusted, but normally they were pieces of heavy machinery left in a field for decades. I have had a few opinions and universally they are not good. But, despite being discouraging, I will pick up the brush and finish this project. Goal for this year: finish my orc HOTT army.
Now this isn’t to say I expect all my time to go onto these projects, and this year I will expect some other random things to get thrown at me. I will be doing more Hirst Arts dungeon pieces. To tie into that, by summer (hopefully) I will have my Bones 2 Kickstarter miniatures…roughly 100 figs to populate my dungeon and provide more painting fodder for my voracious 5 year-old daughter who is taking up the brush. I have also been taking my time to finish a few choice models, a novelty for me. I also am thinking about how to do a better modern/sci-fi city scape and I might go to Blade Runner, the new Total Recall, and 3rd World Slums for ideas to do some terrain for skirmish.
Of course that also brings up the small collection of a small strike team I bought and haven’t assembled/painted…
But all of this is not to say that last year was a wasted year. In the span of this year I managed to build (and paint) a small dungeon.
I also completed a scratch-built dreadnought in a relatively short timespan…well short considering my work responsibilities and trips during that time.
And let’s not forget the completion of not 1…
Not two…
But three DBA armies.
Ok, maybe two and a half since the Brittons/Gauls/Galatians aren’t painted.
I also painted quite a few single miniatures.
A longer post than usual for me, and quite heavy on pictures (even if most are recycled). I encourage all the folks out there to set goals but be flexible. There is a lot of time and effort that goes into this hobby, and the minute it starts feeling like work is the time it stops being fun. It is all that wandering from project to project that defines the enjoyment of the hobby. Having the freedom to walk away from a project that has lost its grip on your attention is part of what keeps it enjoyable. The ability to pick up a new one also keeps those embers smoldering. If nothing else, I hope this post inspires you to revisit what attracted you to this hobby in the first place. Hmmm, seems a bit like a Hallmark card there.
Powerslave
Ok, maybe a bit too obvious, but I have a few models recently finished that might have a nickname of Eddie.
These are all Bones figures. The first batch work of Bones I have done. The mold lines were a bit fiddly and I will be honest in saying I didn’t really bother in taking most of them off.
I did clean most of the mold lines off of the Mummy Captain but I painted him to resemble a Pharaoh so I shall probably make him a boss type monster.
As the basic mummies show, I made some difficult choices on colour. I actually had these painted to the same colour I have seen on mummies on display in museums. But to be honest, it didn’t quite look right. So I went with the stereotype and out came the white wrappings. I also elected for colourful clothing, and didn’t really drab it down too much. All the bronze is suitably corroded though. I am very happy with that effect, my first time trying it and a very realistic looking result I think. A bit washed out in the photos though. I might try breaking out the old printed wall backdrop to get better colour display and less wash-out.
Of course the gratuitous action shot shows our intrepid heroes facing the wrath of the Mummy. I went pretty silly for their support in that I have a few scarab swarms ready for paint.
Hopefully something inspired you today, if nothing else showing what about 3 hours of work can get you.
Dungeon Down
So the past few days have been filled with playing with plaster and cement to get the perfect mixture. As a result, I also have my first few Hirst Arts pieces assembled for my modular dungeon.
Before I show the pictures, I will ramble about plaster for a bit as apparently using cement is a bit contentious. If you don’t care about plaster, please scroll down to the first picture.
I had read recommendations of 3 parts plaster to 2 parts cement. Away I went carefully measuring and…ok, my first mixture actually hardened as a brick in the mixing cup since I wanted to photo document as I went. You saw the results of the salvaged pictures.
When I actually poured my first plaster/2 cement mix it had a few surprises: first it starts setting sooner so scraping must be done sooner. Second, the curing time is longer so I had a few just crumble into a muddy mess.
With time I got the timings down and I realized that it was brittle in crevices and fine details but otherwise solid. It meant I could do some solid wall pieces but got none of the cool pieces. And the odd brick that was slightly more detailed or offset would break into the mold.
Through trial and error I have settled on 4 parts plaster to 1 part cement for most pieces and 5 parts plaster to 1 part cement for some of the detailed pieces. The only thing I am struggling with is the fragile nature of the pieces at the crucial stage where they are still flexible enough to remove. Strangely the pieces are all hard as a rock and assemble fairly well. Once painted, I will show off the nice effect the cracks and lines produce with wooden structures.
My first piece is here. The rubble was a little addition to use some pieces I broke taking out of the mold. I added a wooden buttress to show the failed attempt at reinforcing the walls by a dungeon denizen. The missing bricks and air bubbles add to the look of disrepair and I am very happy with the ramshackle look of this piece.
As the astute reader will notice, there is a whole spectrum of different greys in this brick works. I am happy with the grey colour and am not sure if I will opt to wash and highlight or if I will basecoat black and build up.
A corner piece. As walls don’t interfere with lines of sight one picture shows all the details.
A stack of crates provide cover and potentially treasure. I intend to have some fixed pieces but most of the treasure pieces will be placed on a mobile base and placed into the dungeon. I am currently pondering how to base them right now. Using a floor piece seems obvious but I am open to other suggestions.
A bit of fiddly work was done on this to put in bamboo skewer bars. I glued them in place prior to cutting. I am skeptical on how they will look without a thick layer of paint: the wood texture and splintering will still be obvious I think.
So that is the dungeon thus far. I have some ideas percolating and I may copy some of the suggested rooms from the Hirst Arts site, but I am opting for a 2 square wide corridor vice the one square he uses. I did this for two reasons. First, the two square width gives more flexibility and freedom of movement. I realized this after my first game of Descent (2nd Edition). Second, the stereotypical D&D dungeon is 10′ wide by 10′ tall. The 1″ square is pretty close to 5′.
And of course the action shot I try to include in every post:
As these pictures show, the crates provide good cover for the miniatures, and the squares are fairly obvious for movement. The dust on the wizard from handling both plaster and him is also evident.
I hope something here inspired you today.
More Adventurers
It has been a while since my last update, but I have been busy with a few things at work, home, and of course kids.
I have managed to squeeze out a few new minis to showcase. I am not 100% sure if I am finished them, but I think they are tabletop ready.
First up we have Hayden by Hassle Free Miniatures.
I am not sure if I want to do a wash on the flesh again. What I do need to figure out is how to delint her hair. It looks like I left some fuzz when I dried up the ink wash.
If you are not familiar with Hassle Free Miniatures, I recommend you check them out. A mom and pop operation (literally) it has some of the best models I have run across. The female form is a favorite topic for the artist Kevin White, and he sculpts real women: some have curves and none have Pamela Anderson with a breast pump models like many other lines out there.
Hayden does have a few alternate casts including a topless one (which I have) and a modern version…which I am kicking myself for not grabbing. Anyhow, she will be the main hero for my wife’s dwarf army:
Although not as well armoured, the sarcastic expression and giant axe says she doesn’t need a chainmail hauberk. For the topless version I am tempted to try a weapon swap and give her a Roman Scutum. Topless but with a door sized shield – she is ready to go.
I also managed to hammer out a few other models that will make fine adventurers.
One of the Dunedain models I have from an auction years ago, these models have slowly been used in other projects as they are so well done. This particular fellow I painted as the well worn traveler and I am very impressed with the sculpt.
Also finished is Tara the Silent, although with a twist from the stock version.
Yes, I painted her like Wonder Woman. It wasn’t until I started highlighting that I realized I had duplicated the Wonder Woman scheme. At that point I made damn sure to paint the gloves as extra long instead of adding bracers. Golden Lasso of Truth not pictured. Once the pictures were taken I noticed she too had fuzz on her face, but that fortunately just blew off.
And as always the obligatory group shot:
The next projects in the queue involve some personal life stuff so no updates for a while I am sure. Next for painting will be some Confrontation models who are half finished – yes the over-looked project for this year has seen some light. And on the same note, since I have managed a game of 40k, maybe those half-finished tanks will get done. Oh, and the painting competition due in September. But I do have two projects in mind so it is simply a matter of knuckling down onto them.
Hopefully something inspired you today, if nothing else to go buy from Hassle Free Miniatures.